T H E L E G E N D O F ############## ############## ######## ##### ###### ###### ## #### ## ## ## ## ## ##### #### ## # # ## ## ## ## ### #### #### ## ## ## ###### #### ## # # ## # ## ## ### ### #### ## ## ## ## ## ## ### ### #### ## ######## ######## ###### #### #### ############## ############## O C A R I N A O F T I M E Complete Walkthrough ======================================================================== 0. T A B L E O F C O N T E N T S ======================================================================== 1. Kokiri Emerald \ 2. Goron's Ruby \ 3. Zora's Sapphire \ 4. Light Medallion \ 5. Forest Medallion \______ The Actual Game Walkthrough 6. Fire Medallion / 7. Water Medallion / 8. Shadow Medallion / 9. Spirit Medallion / 10. To Ganon Himself / 11. Gerudo Training Paths 12. Fairy Locations 13. Heart Container Locations 14. Gold Skulltulla Locations 15. Frequently Asked Questions ======================================================================== 1. C O L L E C T I N G T H E K O K I R I E M E R A L D ======================================================================== ------------------------------------------------------------------------ K O K I R I F O R E S T ------------------------------------------------------------------------ Items to find: Deku Shield, Kokiri Sword, Deku Sticks First talk to Saria, Link's best friend. Moving around Kokiri Forest, you will find that your passage to the Deku Tree is being blocked by a young boy named Mido. He says that it's too dangerous ahead, and only someone who has some weapons will be able to make it across. Fine then! From Link's house, go up the hill and turn left towards some fences. Either go around or climb over it, and make your way to the wall. Enter it; inside is a maze like area with a boulder rolling around. Carefully make your way to the other side to discover a treasure chest. Open it to find the Kokiri Sword! Backtrack outside. Exploring the forest, you'll find...what looks like...a man having "sexual relations" with a rock. When none of your family members is watching, talk to him for some laughs. Go to Mido's house. Inside are several chests, each containing Rupees. There are also some in the grass nearby. Collect at least 40 of these shiny gems and then go skipping to the shop, not literally, mind. It's the red building in the middle of the lake. Looking in the their inventory, you'll find the Kokiri Shield. Buy it and then equip both the Sword and Shield (pause menu). Before going to Mido, I'd explore the rest of the village for items. If you're new to the game I'd also make a trip to the Training Center to get the ups and downs of the game. Don't forget to talk to all the people and explore around, especially if you're new to the game! Now you're ready! Talk to Mido and he'll let you pass to the great Deku Tree. In the path behind Mido, destroy all of the Deku Babas and get the Deku Sticks they drop. When you get to the Deku Tree, he will talk to you about how Ganondorf's evil cohorts are destroying him from the inside-out. He'll ask you to go inside, then open up to reveal a hole. Walk inside... ------------------------------------------------------------------------ D E K U T R E E D U N G E O N ------------------------------------------------------------------------ Items to find: Map, Compass, Fairy Slingshot, Kokiri Emerald Go forward and climb the ladder on your left. Follow the path and you'll soon find a Treasure Chest, open it to find the Map. Keep going, jump over the hole, and into the next room. The door will lock behind you. Deflect the nut back at the enemy in the middle with your shield, it will fly away and start running around the room. Z target it and it will give you a tip, and the room will be unlocked. Jump on the platform, then towards the chest. The platform will fall, destroying your exit. Pick up the Fairy Slingshot in the chest, then turn around, aim up, and hit the ladder hanging on the wall; it will fall and let you exit. Go near the vines and use your Slingshot to get rid of any would-be- enemies. Climb to the top, then keep on running until you hit another room. You must stand on the switch to activate the platforms. Jump across them to the other side, this is where the Compass is! To un-lock the exit you'll have to light the un-lit torch by using your Deku Stick. Light it on fire via the lit torch, then touch it to the un-lit torch. Simple, yes? Before you entered you should have noticed that every few feet a Giant Skulltula would drop. Well, find one, then kill it by piercing it's underbelly. See the ledge behind it? Jump off and aim at the spiderweb below. If you hit the sides you'll just bounce off...climb up and try again. However, if you hit it dead-center it will tear and you'll fall into a water room. You can only stand on two platforms, the third is too high to reach. A switch is on the second platform; hit it and the nearby torch will light. Get out your Deku Stick and light it using the torch. Now, jump to the 1st platform...you're probably wondering how, since when you jump you land in the water and go under, extinguishing the flames. Well, part of the seafloor is high enough that you can walk on it. On the first platform is a spiderweb on the wall, let the Deku Stick with the flame touch it and...BOOM! No more spiderweb and one door to go through. Another Deku Bush Guy...you could hurt him then talk to him to get rid of him like the last one, but it's not necessary. Above the door out of here is an eyeball; hit it with your Slingshot and the door will open. Another problem...a platform will carry you across some water, but a giant log with spikes on it will push anyone who is on the platform clean off. Well, jump in the water and look for the switch; it's under the log. Get right over it and then dive (hold the A button). The switch will lower the water and the platform. Hurry! It won't last long... Kill the giant Skulltula, then push/pull the block as far as it will go. Now climb up it (push against it while pushing up to get the option to appear) and out the door. Kill the next Giant Skulltula, then run forward and light your Deku Stick on the torch, then use it to light the other two torches. Go through the un-locked door. Ok, do the same thing, except now you have to burn some spiderwebs. One will lead to a dead-end with a Deku Baba, while the other will lead to a short tunnel. Go through the short-tunnel, obviously. Another spiderweb, but this time it's on the floor. There are several torches, but they are too high for you to reach. As you have already noticed, this is the third platform of the water room. Push (not pull) the crate over the edge and it will form a platform for you to jump from/to the second platform, the one with the torch. Now all you have to do is go over there, light the stick, then run and jump back to the spiderweb! To actually burn it you'll need to swing the stick. You will now face three Deku Bush Guys at once...You have to hit them in a certain order to open the door, like that one Deku Bush Guy said a while ago. First the one in the middle, to the right, then the left (from your perspective when you enter the room). Boss room! Look up to start the fight. Check the Boss Section for details on this...Collect the Heart Container and enter the blue light once she is dead. The Deku Tree will tell you the legend of the Triforce - what it is, what it does, and where it came from. Before dying, it will hand over the KOKIRI EMERALD, the first Spiritual Stone. ======================================================================== 2. C O L L E C T I N G T H E G O R O N R U B Y ======================================================================== ------------------------------------------------------------------------ K O K I R I F O R E S T ------------------------------------------------------------------------ Items to find: Fairy Ocarina Talk to everyone, their reactions will be different since the Deku Tree is dead. You'll now want to (well, even if you don't, you have to) exit the forest. Use the exit by the Know It All Brother's House. As you are leaving the forest, Saria will hand you the Fairy Ocarina. Ignoring the fact that this is not the Ocarina of Time, continue out of the Kokiri Forest and into Hyrule Field. ------------------------------------------------------------------------ H Y R U L E F I E L D ------------------------------------------------------------------------ Items to find: Map of Hyrule, Rupees (for Mini-games and shops!) An owl will give you a map of Hyrule. Now if you don't know where something is I tell you, check the map >:) Going across, make your way to the Market that lies directly below Hyrule Castle. If you go during the night you'll have plenty of Stalchilds to deal with, and they're not the best of things because of the large numbers of them. You can not enter the Market at night as the drawbridge is down; wait 'till morning. There are plenty of bushes around here to make money, so that's a good way to spend your time. Don't forget about the Stalchild trick! ------------------------------------------------------------------------ M A R K E T A N D H Y R U L E C A S T L E ------------------------------------------------------------------------ Items to find: "Zelda's Lullaby", Strange Egg, Zelda's Letter WOW! There are a TON of people to talk to here. Remember to come back here after finding Kakariko to partake in some pretty awesome Mini- games. Oh, you'll also find a girl named Malon, she has red hair. You know, the cute and sexy one. She says her dad is missing - she thinks that he is sleeping near the castle. Then continue on to the castle (for God's sake, whatever you do...DON'T buy the Hylian Shield! It's a huge rip-off, and you can get it later for free.) Making your way to Hyrule Castle you will find a guard , talk to him. It seems no one can enter the castle. So go back to the Market, then come back and you'll see Malon, and she'll give you a Strange Egg to help find her dad. Climb the vine wall behind her, make your way across the gate, and drop down the ladder you'll find on the other side. Now you'll have to make your across a hill and past some guards. If you get caught they will kick you out; but no worry! You can always try again...After doing this you will find some water, swim around the pillar until it stops, get out. There will be a sleeping man, this is Malon's father, Talon. If it's daytime the WEIRD EGG will have hatched, and the chirping of the young chick is just the right pitch to wake up Talon. Fearing that his daughter may be mad at him, he quickly hurries off (it's rather funny...). Behind him are two crates, push/pull them to the water to form a bridge. Jump across and get in the hole with water coming out. You have to aim for the ledges or else you'll fall into the drink. Now you have to make your way across the courtyard! This time the guards are walking around, which makes things a bit tougher. Watch them for a few seconds, memorize their patterns, then sneak by when they're not looking. It shouldn't be THAT hard, there are a lot of bushes to hide behind. At the end of the path is Princess Zelda. Zelda will talk to you about your quest to save Hyrule, among other things. Zelda tells Link to go find Impa, her nanny, after handing you Zelda's Letter. The funny thing is, this movie takes about 10 minutes to end...do do do... Walk back towards the guards to find Impa. She will teach you how to play Zelda's Lullaby on your Fairy Ocarina. This will have many uses in the future...Then she will escort you out of the castle. ------------------------------------------------------------------------ H Y R U L E F I E L D / L O N L O N R A N C H ------------------------------------------------------------------------ Items to find: Lon Lon Milk/Bottle, "Epona's Song" Go to Lon Lon Ranch, you will gaze at the horses...horses you won't be able to ride for a looong time >=) Speak to Malon, then show her your Ocarina to learn Epona's Song. Epona, by the way, is the name of your horse. Sure, it's just a baby...but it WILL be yours in seven years. Not REAL years, mind you...Go play Talon's Game [See "Mini-Game" Section] to get a Bottle Of Lon Lon Milk, but what you really want is the bottle itself. Talk to Malon (she's out in the horse pen) and learn Epona's Song, you'll be using this later when you need to retrieve your horse. Then go to the Lost Woods...it's behind Mido's house in Kokiri Forest. ------------------------------------------------------------------------ L O S T W O O D S ------------------------------------------------------------------------ Items to find: "Saria's Song" This place is very confusing, with paths going every which way. Your main goal here is to find Saria. The route is: RIGHT, LEFT, RIGHT, LEFT, CENTER, LEFT, and RIGHT. You can also find this by listening to the music...it's loudest from the correct path. You will find a wolf at the end; defeat it and follow the path it opens up. You'll find a maze like area with enemies everywhere. After making your way through it you will find Saria, your cute friend, waiting for nothing in particular. She'll teach you Saria's Song. Aw, how cute, her name just *happens* to be Saria! What a coincidence...ahem...After you are finished, head to Kakariko Village. It's on the left side of Hyrule Castle. ------------------------------------------------------------------------ K A K A R I K O V I L L A G E / G R A V E Y A R D ------------------------------------------------------------------------ Items to find: Opening to Death Mountain, Bottle, "Sun's Song" There are a ton of things to do here! First off, get the Bottle from the Chicken Lady (See the appropriate section). After that, earn Rupees by jumping up on the log near the unbuilt house. You can also buy a few things. In the graveyard, pull on the tombstone with flowers in front of it to reveal a hole. Drop down to find the Hylian Shield! Ok, return. At the very end of the graveyard is a large statue, stand on the Triforce Symbol and play Zelda's Lullaby, the statue will explode, revealing a hole. Once inside, defeat all of the Keese to open the door. The easiest way to do this is to Z-target them and use your Slingshot. Avoid the ReDeads by swimming through the green soup (even if it does hurt you) and go into the next room. Read the writing on the wall to learn Sun's Song, the tune of the Royal Family. Go back outside. Now you can do a TON of things, but that's covered in other various sections, and is not vital to gameplay. To continue, give the guard in front of the gate Zelda's Letter, he'll open it for you, and ask you to get a Mask...but that's later. ------------------------------------------------------------------------ D E A T H M O U N T A I N ------------------------------------------------------------------------ Items to find: Entrance to Goron City Walk up the slope. In awhile you'll spot Dodongo's Cavern, but it's blocked by a large boulder, so you'll have to ignore it for now. Continue up the path, talking to the Gorons you see for information, and take a right when the path splits to find a city...just be careful of that rolling Goron, he can knock you off! ------------------------------------------------------------------------ G O R O N C I T Y ------------------------------------------------------------------------ Items to find: Goron's Bracelet Again, there is a lot of people to talk to, but besides that there's not much. Putting everyone's stories together, it seems that Ganondorf has sealed the entrance to Dodongo's Cavern with a boulder. Thing is, Dodongo's Cavern is their main source of nutrient rich food - rocks! Everyone is starving, and the king, Darunia, has locked himself up in his room and is waiting for a royal messenger. Go down the stairs all the way to the bottom level and step on the mat in front of the closed door. Whip out the Fairy Ocarina and play Zelda's Lullaby. It will open, revealing Darunia. He says that a song that is lush and has to do with nature will cheer him up...Play Saria's Song and he will get up and dance! After an amusing sequence he will reward you with Goron's Bracelet, which will allow you to pick up bombs from bomb flowers! Exit Goron City... ------------------------------------------------------------------------ D E A T H M O U N T A I N ------------------------------------------------------------------------ Items to find: Entrance to Dodongo's Cavern There is a ledge above the sealed off entrance to Dodongo's Cavern, it's right next to the entrance to Goron City. Hike up there to discover a Goron and a bomb flower, he'll teach you about them. Pick up a bomb and throw it over the ledge. If you throw it correctly, it will land on the boulders and blow them away, leaving a rather large, gaping hole in the side of Death Mountain. Well, what are you waiting for? GET DOWN THERE! ------------------------------------------------------------------------ D O D O N G O ' S C A V E R N ------------------------------------------------------------------------ Items to find: Bomb Bag, Goron's Ruby, Map, Compass (Always have the Hylian Shield equipped in this stage, as the Fire Keese and Dodongos can burn it if their fire touches it! However, the Deku Shield IS a better shield to use when fighting Business Scrubs and the Lizalfos, since Link uses it like a real shield instead of covering himself up with it (you can't move while in that position, even when in Battle Mode). If you're Deku Shield is burnt, you can buy one from the various Business Scrubs) Pick up a bomb flower and hurl it at the strange part of the wall to reveal the "Main Room" of the dungeon! Run forward and jump on the platform, then head to your right. Pick up a bomb flower and throw it at the odd part of the wall and the Eye Enemy. Ignore the first one because it just leads to a Gossip Stone. Go in the hall, then run down, avoiding baby Dodongos. At the end is a switch that won't stay down...simply push a statue over it and the switch will stay down, allowing you to go through the door. Lizalfos time! Use your sword fighting techniques to lay both down, then the door will un-lock and you can continue. Now, take out your Deku Stick and...wait, what's that, you don't have any Deku Sticks? No problem! Just blow up the odd side of the wall with a Bomb Flower and you can buy them from the Merchant Bush. Now, where was I...oh yes, the sticks. Take one and light it on the torch, then light all the other torches. Just be careful of the Dodongos...Behold! The door un-locks... We're back in the "Main Room" again. Hit the switch you see, it will un- lock the door on the far side of the chamber. Scramble over there, take the bomb flower, and throw it at the oddly shaped piece of wall. Inside is a chest with the Map! Now go through the door...Throw the bomb flower at the odd shaped piece of wall, again, and go through. Fight the Armos Statue, it's easy, but here's how: Awake it by touching it, and then use a Deku Nut or a bomb (there are bomb flowers in this room) to hurt it. If you use a Nut, you'll need to then slash it with your sword, but if you use a Bomb it won't matter. Then quickly run away as it will explode. The exit will un-lock and you can then retrieve the Compass from the chest it was guarding. Exit to the previous room. Now, this is hard to explain, but extremely easy to do. Ok, see the little split in the row of bombs? It's where the two rows a bombs (one on each side of the central pillar) meet. Well, pick up the bomb near the wall (totally away from the two rows) and throw it in the split. It will explode, causing a chain reaction that will demolish the pillar and form a nice stairway for you. Bomberman, anyone? Go up the wooden path and go through the door at the top of the chamber. Like the old saying goes, "Let a sleeping dog rest." Well, "Let a sleeping Armos rest." You do not have to destroy them, and you shouldn't want to since it's a big ordeal (especially for rookies). All you have to do is pull the statue away that is in front of the ladder. At the top is a switch that will solve this room...Cross the bridge, being weary of the many Keese, and into the next room, then fall down into the little maze with switch blades. Just watch where you are, everything should be fine. Like Navi says, you can see around the corner by using Z and sidestepping, that way you won't have any surprises waiting around the corner. At the end is a blue block against a ladder. Climb up to the thin path. Jump off to the side and land on the pillar with a bomb flower and a chest (it has some Rupees). Pick it up, then face the oddly shaped wall above the ladder. When it is flashing red, toss it. With proper timing, and maybe a little bit of luck, the bomb will explode on the wall, revealing the next path. But that is not the only way to do it. If you have a good eye, you can get it "stuck" at the top of the ladder. Then you can just wait for it to blow; it sure is easy that way! Go through the new passageway. Problem: Platform to exit is on fire. Solution: Shooting eyeball above doorway with Slingshot. Then another Lizalfos room...then a similar problem, except with two platforms. And for the occasion there are two eyes...well, what are you waiting for, a drawn map? The next room has a large chest...ta da! The Bomb Bag! Now you can make bombs under your own power (I suppose Bomberman has one, as well?). In the next room, hit the switch. Now if you accidentally fall or get a game over you can easily reach the 2nd level, but I'm sure that won't happen, now will it? Ok, see those gaps in the bridge? You have to throw bombs down them so they land in the eye's of the giant statue of a Dodongo...ok. Now it will open up it's mouth. If you lost your Deku Shield on accident, bomb the nearby wall (still on the bridge here) and a chest has one. But if you still have it will just have a few Rupees. Get to the main level by either falling or using the elevator, then go through. Another switch that won't stay down, but there's not a statue in sight, so go up the hole instead. Drop down, then follow the path to the left. You'll find some blocks to climb...do so. At the end of a tunnel is a block, push/pull it into the room with the switch (which is just ahead; how nice). If you're low on your bomb supply, just open the chest nearby. Now bomb the odd part in the floor to drop down into a lava pit room... Good, boy! Here's a 10 foot boss for your troubles. Check out the Boss Section for more details on this fight... After defeating King Dodongo, Darunia will come out and thank you for freeing his home of the evil creatures. Then he will hand over GORON'S RUBY, the 2nd Spiritual Stone. Only one more is needed...and now the Gorons can EAT! The movie is quite hilarious if you ask me. "How 'bout a big Goron hug?" There are tons of things you can do now that you have bombs, but I'll focus on the necessary things, there are other sections. First off, near the entrance to Goron City (sorta) are a bunch of boulders, blow them away and use the steps to get above. Follow the path, when the volcano erupts just use your Hylian Shield to block the rocks and ash. At the end, kill the Skulltulas with your Slingshot so they don't bother you, and then climb the wall. Bomb the wall to the left of the sign and the owl, then go inside and play Zelda's Lullaby on the Triforce Symbol to talk to the Great Fairy to get the magic meter and the Sword Slash (run on!). Mr. Owl will give you a lift down the mountain if you talk to him and hold on to his talons. Fall off the roof in Kakariko (you can get a Heart Piece here...) and then return to the Hyrule Castle grounds, a side path will take you to a sign that says "Dead End." Bomb this with your newly found bombs and you'll find the Fairy that will give you Din's Fire. These are also found in the Fairy's Location Section...naturally. These two spells are absolutely VITAL to your quest, so make sure to pick them up. ======================================================================== 3. C O L L E C T I N G T H E Z O R A S A P P H I R E ======================================================================== Make your way to Zora's river, which is near Hyrule Field. Just follow the river right into the wall. ------------------------------------------------------------------------ Z O R A ' S R I V E R ------------------------------------------------------------------------ Items to find: Entrance to Zora's Domain Make your way across the rocks and head east on the map. To get past this river, use Cuccos (chickens) to climb past large gaps. Simply pick them up and jump! You'll be able to glide for a few seconds. Neat! :) Soon you'll find a large rock formation with a waterfall. Play Zelda's Lullaby on your Fairy Ocarina and it will stop, revealing a large opening. Jump in to reach Zora's Domain! ------------------------------------------------------------------------ Z O R A ' S D O M A I N ------------------------------------------------------------------------ Items to find: Silver Scale Is it me...or are those Zora incredibly sexy? Um...yeah...Go past the Shop and talk to the King of Zora's, he will tell you that Princess Ruto is missing! Run inside the cave to the left and talk to the Zora and tell her you want to play the diving game [See "Mini-Game" section for more details]. Collect all of the Rupees she throws and receive the Silver Scale. Now you can dive deeper! You can also do a few other things, like getting a Heart Piece, but you can go look in that section for yourself. See the hole in the wall near here? It's right in front of the waterfall. Use your newly found diving techniques to get down there. ------------------------------------------------------------------------ L A K E H Y L I A ------------------------------------------------------------------------ Items to find: Bottle/Princess Ruto's Letter When reaching the surface get out and dive down again and retrieve the bottle with a note in it, it's right in front of where you start. It reads: Help me. I'm waiting for you inside Lord Jabu Jabu's belly. -Princess Ruto. P.S. Don't tell my father! Return to Zora's Domain the same way you got here, through the large hole. But before leaving you may want to do a little fishing, or plant a magical bean near the science lab that is not too far away so you can get to the fishing pond when you are older. You can also start the first half of making your own song! The Scarecrow Song, that is. It's absolutely essential if you want to collect all 100 Golden Skulltulas! Ahem, where was I...yes, go back to Zora's Domain. ------------------------------------------------------------------------ Z O R A ' S D O M A I N / Z O R A ' S F O U N T A I N ------------------------------------------------------------------------ Items to find: Bottle, Fish, Entrance to Jabu Jabu's Belly Give the bottle to King Zora and he will look at it, then step aside to reveal a tunnel that goes to Lord Jabu Jabu, a gigantic whale like creature. Return to the shallow water along the sand and look in the water, scan for fish. Assign the Bottle to a C button and use it to catch a fish near the store! You have to be in shallow water for this to work. It may take a few tries, but it is possible. Keeping the bottle, go behind King Zora using the path to the right of him. Zora's Fountain! Ignore Lord Jabu-Jabu and swim behind him and you will eventually spot a small island, bomb the rocks and go inside. Play Zelda's Lullaby on the Triforce Symbol and you will earn Farore's Wind from another Great Fairy! Now return and use the bottled fish in front of Lord Jabu Jabu and he will open his mouth and suck you both in...MUAHAHA!...yeah. ------------------------------------------------------------------------ L O R D J A B U J A B U ' S B E L L Y D U N G E O N ------------------------------------------------------------------------ Items to find: Map, Compass, Boomerang, Zora's Sapphire Go forward, past the Octorocks, and get against the locked door. Using your Slingshot, hit the strange object hanging from the ceiling. The door will open. Run through the next room, then open the next door. There's Princess Ruto! She'll say she's ok, then attempt to walk away, but she'll fall through a strange hole. Go down there, as well, and talk to her again. Then again...now she'll tell you that you can carry her. Pick her up and go through the next door. Fall into the water and toss her over the side. If she falls in the water she will disappear, go back to the previous room to find her. This applies to anytime you lose her. Ok, hit the switch and the water will rise, allowing you to go and pick up Ruto. Carry her to the exit, hit the strange object on the ceiling with your Slingshot, then go into the next room. Wait for the elevator to come down, then jump on it and it'll carry you to the top. You're back, in the room before the area with strange holes. Avoid them, then go through the door at the end. Turn right, and stand on the switch. Now set Ruto down on it, her weight will keep it down, giving you time to go into the door. Now you have to kill all the creatures in this room. I prefer to just Z-target them and wham on them with my Slingshot. When they are all defeated a chest will appear, the Boomerang is inside! Now exit, pick up Ruto, and go to the opposite end of the hall. Set her on the switch, then enter the room to find The Tentacle. Just Z-target the center of it, then get close to it so it drops down, and hit it with the Boomerang. When it goes up into the ceiling, quickly run towards it to make it come down again (just be careful, it's very close to you and will probably knock you back). But you will need the Boomerang...When it's dead you'll receive the Map, and the hallway with the tentacle blocking your way is clear! Go there... Now you must defeat the Bubbles in less than 40 seconds. The best way is to Z-target them, then quickly toss the Boomerang their way. A single Deku Nut will also do the job...Once you do this you will receive the Compass! Now go down the hall, go through the new door. Inside is another Tentacle. Kill it! You won't receive anything, but the tentacle thing in the nearby hall will disappear, allowing you to go to the next room. Guess what's inside? Another Tentacle! You won't receive anything for slicing it up, but the green tentacle in the room with the strange holes will be gone. Now go there and fall down where it used to be, then go through that door. Throw that sweet little girl up to that platform...but then it will go up and you'll face another boss, Big Octo. Kill it by checking out the Boss Section. When he's gone, climb on the central platform and it will lift you to the upper section. Go down the hallway, through the door. Throw the Boomerang at the convulsing red things, they will freeze, allowing you get through this room (although you may want to finish off that Octorok in the water...). Jump to the second platform, it will lower to the room before the room with strange holes, completing the circle and making a bridge to the doorway that was out of reach. But the switch won't stay down, and Princess Ruto is no where in sight! Well, go to the other side of the chamber, there's some crates that you can lift. 'Nuff said :) Kill all the Jellyfish with your Boomerang, it makes this room a tad easier. Climb the vines, at the top is a strange object hanging from the wall. You can't hit it with anything...not even your Boomerang! There's a strange wall blocking it. Solution? Stand back a few feet and let your Boomerang fly! If your spacing is right it should curve around the wall and hit it! Improve the chances by Z-targeting it. Now, walk through the door (what else?). It's Boss time! Check out the appropriate section for details... Princess Ruto will give you Zora's Sapphire, the last Spiritual Stone! She says it's her "most precious possession." I don't think so... ;) Er...nevermind. Ignore that. I think it's pretty obvious she likes Link...actually, that could be said about every close friend Link has (Saria, Zelda, Malon...and Ruto). Ahem, carrying on. / \ /\ -=- NOW YOU HAVE ALL THREE SPIRITUAL STONES! -=- / \ / \ ======================================================================== 4. C O L L E C T I N G T H E L I G H T M E D A L L I O N ======================================================================== (Not Part of Walkthrough: Before going through time you'll want to get the Fairies, plenty of Bottles w/something in them, Great Fairies and lots of Heart Pieces and what not...do everything you can think of! You can come back, but you'll want to be prepared.) When outside the Market you will witness an extremely cool movie (at least the Ganondorf part is cool...I'm mean, just look at his stallion! Looks so realistic...). Impa will take Zelda away, but before they disappear Zelda will toss the Ocarina of Time into the nearby moat. Well, go use your deep diving skills to go get it! Now you have all the necessary items to open up the Temple Of Time. Zelda will telepathically teach you the Song of Time. Return to the Market and go to the Temple of Time...it's near the Happy Mask Shop, just go up the stairs. It's sorta hard to tell with all of this *cough* pre-rendered crap *cough* ------------------------------------------------------------------------ T E M P L E O F T I M E ------------------------------------------------------------------------ Items to find: Master Sword Walk up to the altar and stand on the mat, then whip out your brand new spankin' Ocarina. Play the Song of Time and a bunch of neat stuff will happen. Go through the open door and walk up to the stone that has a sword in it...this is the Master Sword! Pull it out....... After a very long AND AWESOME movie, you will be...an Adult! This was just a small fraction of your journey...this massive game is not even close to being over! ======================================================================== 5. C O L L E C T I N G T H E F O R E S T M E D A L L I O N ======================================================================== ------------------------------------------------------------------------ M A R K E T / H Y R U L E F I E L D / K A K A R I K O V I L L A G E ------------------------------------------------------------------------ Items to find: Epona the Horse, "Song of Storms", Hookshot Hyrule is a _very_ different place now...Ganondorf rules all, demons are everywhere, monsters roam the land, and the people are frightened beyond belief. You can already see Ganon's Castle, but you need the Six Medallions to open it up (and what luck! You already have one...). Run out of the Market and go into Lon Lon Ranch, it's time to get Epona. First make sure you have Epona's Song, which is learned by talking to Malon in Lon Lon Ranch as Young Link AFTER talking to Zelda. Then become an Adult and earn AT LEAST 70 Rupees...Talk to Mr. Ingo and pay 10 Rupees to practice with a horse. Instead of riding the horse that comes to you, play Epona's Song and she'll come. Run her around the course (lots 'o fun!) until time is up. Get off, and then talk to Mr. Ingo again and do the same. Instead of running around, talk to Mr. Ingo while on Epona (Z-targeting) and he'll ask you to race him with a 50 Rupee wager. Beat him twice and Epona is yours! To get out of Lon Lon Ranch, simply get enough speed and hop over the fence. Hurray! Now you can call Epona anytime when you're on Hyrule Field (using Epona's Song). She sure does make travel a helluva lot easier than you on foot! After this you'll want to go to Kakariko Village, the grave yard in particular. Look at the left batch of tombstones, the one with some flowers in front of it, this is Dampe's Grave. Pull on it to pull it away, revealing a tunnel. Follow it down to meet Dampe's Ghost. Race him [See "Mini-Game" section] to earn the Hookshot. Oh, sweet Hookshot... At the end of the cavern is a blue block, play the Song of Time and it will move away. Follow the path to find a windmill, talk to the guy and he will mention a kid with an Ocarina from seven years ago. Show him your Ocarina and he'll teach you the Song of Storms. Now head out...You can do a TON of things now. You can get Big Goron's Sword and a few Heart Pieces. But, that's in the other sections. Go to Kokiri Forest now! ------------------------------------------------------------------------ K O K I R I F O R E S T / L O S T W O O D S ------------------------------------------------------------------------ Items to find: Entrance to Forest Temple, "Minuet of the Forest" Go into the Kokiri Forest, it seems it has been over-run by monsters! Then head into the Lost Woods. At one point Mido will block your path, play Saria's Song to prove you know her. He'll let you pass. Find the Forest Meadow where Saria used to be (if you don't remember the path just use that one trick...). Defeating the Moblins in the maze can be quite a hairy experience...They won't give you any time to defend yourself, they'll just charge at you and spear you. To get past them easily, use your Hookshot. Then there's the hammer Moblin...just avoid his shots, get behind him, and use your Sword! Also, you might want to catch a few Faries from the nearby Fairy Fountain, because a lot of new players die a lot in the next area. Continue, you will find Sheik at the end, and he'll teach you the Minuet of the Forest. Behind him is the Entrance to the Forest Temple...Look above it, there's a branch there. Use your Hookshot to get over there and enter it... ------------------------------------------------------------------------ F O R E S T T E M P L E ------------------------------------------------------------------------ Items to find: Map, Compass, Fairy Bow, Forest Medallion Go forward and kill the two Wolfos, then go to the side and climb the vines there (after taking out the Skulltula with your Hookshot. Aren't those things ANNOYING?!). At the top is a bunch of branches and a chest, in it is a Small Key. Drop back down and go through the door, the hall, and enter the main room of the dungeon. After the movie showing the Poe Sisters, go forward and through the doors. Kill the Flaming Skull by bouncing it off your shield and then hitting it as it bounces around, helpless. At the end you'll find two Stalfos! Kill them with your best swordfighting techniques. Just remember that you can't block their lunge with your shield, so do a backflip (back and A while in Battle Mode) to avoid it, then do a lunge of your own to really hurt them. After they are dead, break the pots, one of them has a Fairy if you need it. Your prize is another Small Key. Exit back to the Main Room. In a tunnel nearby is a blue block, destroy it by playing The Song of Time. Go through the door it was blocking. Climb the wall to your right, but you might want to kill the Skulltulas first, but one will still be left because it's out of the Hookshot's range. So when climbing, go slow and quickly go up when it looks away, since it won't charge if it can't see you! Go through the door in the small alcove...Kill the Blue Flaming Skull to receive the Map in a chest. Go through the next door. Look to your left, see that white target? That's a Hookshot target, if you can hit it with your Hookshot you'll be pulled towards it! Do so, then hit the switch that is there. It will drain the nearby well. Drop down into the water (if you hit land it might hurt you - badly) and go inside. After a long path you'll get another Small Key! Now climb back out, then return to the Main Room through the door that brought you here. Go through the locked door that is in front of you, across the chamber. Go through the hallway with the Giant Skulltula, then into the next room. Climb the ladders, then pull out the stone block so it fits the little area. Push it, following the arrows painted on the floor. Go to where the block originally was, then follow that path to find the block again. Now push it into place! You'll hear that chime that means you got a secret. Use it as a stepping stone to the above area. Alright, pull the red stone as far as it will go. You can't pull it all the way out, however, due to the lack of space. Go back to where the blue stone originally was, there's a ladder. Climb it, then turn right to find a little fence. In the wall, to the right, before the fence, is a small alcove where you can push the red block totally out! Now return to the red block via the blue block and push it into place! Whew... Follow the path to the end where you will find a locked door, un-lock it then go through. Run across the twisted corridor, at the end is an area with another locked door. You have one Small key left...well, guess what to do next! Now you'll fight a lonely Stalfo. Note that although he can walk over the hole in the center, you CAN'T! When he's dead the hole will be covered and two more will warp in. Unlike the last one, if you kill one it won't disappear, it will just fall to pieces. If you take too long (trying) to beat the last one then it will re-assemble itself! Even if you're new to the game this shouldn't be THAT hard (ok, I admit I had some trouble with this, but...). Dispatch them and you'll receive the Fairy Bow!! Woohoo! Now you're really dangerous...exit the room. See that Poe in the painting? Shoot it from afar with your bow. After doing this to three different paintings (if you get to close, however, it will go away to another painting) it will come out. Z-target it and hit it with a bow! Then it will disappear. Cock your bow and get ready. If it starts spinning wildly simply sidestep. When it re-appears, hit it. Do this until it dies. An even faster way is to do a lunge with your Sword...It will give you the Compass. Return to the Stalfos room, then go through the next door. You'll repeat the same process, except this time the Poe is red! Also, it will give you a Small Key instead. Now, go back to the Twisted Hallway. Actually, the room BEFORE it. See the eyeball above the doorway? Peg it with an arrow, the resulting effect will un-twist the twisted hallway. Now go through it and drop to the floor, open up the purdy chest and you'll get the Boss Key. Now drop down into the hole in the ground. Kill the Blue Skulls, then go through the un-locked doorway. The best way to defeat the giant Deku Baba is to stun it with the Hookshot, then use your sword (do a lunge for one hit to kill! It's A in Battle Mode, duh). Go in the door to the right...Now you must kill a Floormaster! Z-target it and wham it with arrows, then it will break into three smaller pieces; do the same, or you could use your Sword Spin, that is quite effective. Now after chopping it to pieces, you will get another Small Key. Go back to the balcony and through the door. Return to the area before the twisted hallway. Re- twist it (Hey, I can make up my own words if I want to) then go through it, down the Poe Area, through the used-to-be-Stalfo room, and through another room. Fall down, then climb the ladder to the right. Go through the hallway with green flaming skulls and un-lock this door with your Key! This room has a pillar with a torch on it at it's center, and four platforms revolving around it. There is an eyeball near here, but it is covered in ice. Solution? Whip out your arrow, get on a platform, and shoot the arrow through the torch. The arrow will fly through the flame, light on fire, hit the eyeball, melt the ice, and then activate the switch. Sweet...That will cause the second hallway to be twisted, you know, the one you just came from. Fall down the hole in the ground when you return... This area seems impossible at first...but it's not. The ceiling will fall, but there are several holes in it, which will allow you to slip by. Here's how to get through it: First, run to the switch. Stand on it to open the exit, and a hole is right over you. When the ceiling is at it's highest, quickly run to the chest. Besides being safe, you'll pick up a bundle of Arrows. Oh, I forgot to mention, you can take out the Giant Skulltulas with your Hookshot! The neat thing about using the Hookshot is that you DO NOT have to wait for them to turn around (which is a good thing, since they don't turn around until you get close to them). Now, exit. Look at the picture of the Poe. Look at it good...memorize it. Now hit it with an Arrow, blocks will fall. They have pictures on them...you have to arrange them to look like the Poe Sister, Amy, the one in the picture. There's the eyes, bottom, and torch. It's a perfect block. You get 60 Seconds, if you fail then they flip over and you must try again. When you do finally complete it they will vanish and you'll fight Amy. Use the same techniques as before. When the door unlocks, go through it. Now we're back in the Main Room...climb to the bottom and go to the center of the chamber. Now you must fight the last Poe...Meg. She will split into four and encircle you. The one that does a quick spin is the REAL one. Quickly Z- target it and fire an arrow! Repeat this process until it's destroyed. An elevator will appear in the platform. I'm sure you know what to do now... Now, this may sound strange (and it is!), but push on the wall. Yes, the entire wall will shift positions. Fiddle around with this a bit and you will eventually be able to get to the Boss Door! The fastest is to continually push it counter-clockwise. Make sure to bring plenty of Arrows for the Boss, or it will be a lot tougher. Check the Boss Section for details on that... Now Saria is rescued, and you have acquired the FOREST MEDALLION! You are coming closer to freeing Hyrule, but you still have a lot ways to go. ======================================================================== 6. C O L L E C T I N G T H E F I R E M E D A L L I O N ======================================================================== ------------------------------------------------------------------------ G O R O N C I T Y ------------------------------------------------------------------------ Items to find: Goron Tunic, "Bolero of Fire", Entrance to Fire Temple All of the Gorons are gone, except for the one on the third floor that is rolling around wildly. Put a bomb in his path and, if it blows up on him, he'll stop. But I know a trick that I haven't seen anywhere else, and it works like a charm...you know those two Bomb Flowers near the entrance to the Giant Goron that sells you Giant's Knife? Well, get away, and when the ball is almost there, fire an arrow at the bombs! It works perfectly. Talk to him after he calls you "Ganondorf's servant" and he'll tell you a few stories, then you have to talk to him about both topics that are presented to you by Navi ("Where the Gorons are" and "The Dragon". He says you're the only one that can save the Goron race, and he gives you a little present, the Goron Tunic, which is resistant to fire (Is this starting to sound like Super Metroid?...maybe...). You could always buy this at a store, but it costs a lot of money (200 Rupees...you'd need the Adult Wallet for this one). Go downstairs to the King's Room and pull on the statue that looks out of place, behind it is the Death Mountain Crater. Cross the broken bridge, using your Hookshot to get across gaps. Before finding the entrance to the Fire Temple, Sheik will teach you the Bolero of Fire, yet another song for your collection. Enter the Fire Temple... ------------------------------------------------------------------------ F I R E T E M P L E ------------------------------------------------------------------------ Items to find: Map, Compass, Megaton Hammer, Fire Medallion Go up the stairs and through the left door. After the chat with the King Goron (I can't remember how to spell it) jump on the platforms to the left. You'll find a switch, stand on it to release the Goron! Talk to him to free him and get a tip. Pick up the Small Key that's in his cell. Now return to the entrance and go through the right door this time. Cross the wooden bridge and go across the wooden board to the right of the locked door. Soon you'll find a wall with an odd piece...blow it up with a bomb! Inside is a Goron in his cell, along with the Small Key you need to open the locked door. Now exit the tunnel, across the chamber is a door under a blue block. Enter the door. Another Goron with a Small Key. With your two keys, un-lock the door across the wooden bridge. Go across the board and then climb the gate near the right pillar. Jump on the pillar, being weary of the Keese, and push the block on top of the pillar of fire. When it erupts it will fling the block up. Get on your little elevator to be transported to the upper area, it has a locked door. Use your last Key on it...duh. Climb the ledges, killing the Torch Slugs, then hop on over to the adjacent area. Push the block off the edge, then drop down and pull it as far as it will go. Get back to where the block used to be, then use the block as a stepping stone to the next area. Climb the fence. The exit to this room is being blocked by a large flame. Remember that strange diamond object near where the block originally was? Well, if you hit it with something, the fire will go out...for five seconds. Get on the same level as the fire, stand near the edge, and toss a bomb on top of the diamond. Get near the flame. If the bomb hits its target, quickly climb the fence and exit through the door. Now we're in a giant maze with boulders rolling everywhere. You can find two Gorons now...the first one is to your left, just follow the wall in that direction. Get the key in his cell. The second is on the other side, in a small alcove. Get that key as well. Now, find the locked door (near a wall) and go through it. Hit the eyeball with an arrow (it's very easy to miss, look up near the ceiling) and the barred door will be open. Inside is a chest with the Map. Now return, go through the locked door. In this room a curtain of fire will follow you, so don't doddle. Ignore the locked door and follow the path to find another door. Now you're at the top of the maze. The platform in front of you, the one with the Torch Slug, has a very large crack in it. Also, Navi will say "I hear Goron voices below..." It's pretty obvious now. Just plant a bomb there, then fall down the tube. At the bottom is a Goron and a Key (like always). Climb up the grating to return to the top of the maze. A few platforms away is a switch, it will open a cage nearby, on the other side of the maze. Carefully, hop over there. Get the Key. NOW return to the room with the fire curtain, un-lock the door. Go through the hall... This room is huge, and very dangerous. It looks like an open space, but the curtains of fire that open up block your path and will torch you if you touch them. And since they only appear when you get close to them, it's a good idea to walk, not run. Turn to your right and follow the wall to a door, inside is a chest with the Compass. Go back to where you came in and go left, carefully make your way through the pillars of fire, the bats, and rolling rocks and un-lock the door there. Go through the hallway (you can't get the Goron there - YET). Now you're on the opposite side of the room. The only reason you can't get here via the other side is due to the fact that the curtains of fire cover it up! Now, hit the switch and quickly run to the area that the giant flame was protecting. The door here is FAKE; it will attack you if you attempt to open it. Instead, lay a bomb down and blow it into oblivion. Behind it is a real door. Now you will fight the Flare Dancer. Ya know, the one in the Boss Section... When he's dead the flame in the center will go out, now it serves as an elevator to the upper area. Climb the grating on the wall, then throw a bomb over the ledge to activate the Diamond Object and de-activate the flame. Climb the grating, then exit. Now we're in a semi-donut shaped room, Climb the stairs, then hit the switch. Now, above, the treasure chest used to have a flame around it, but now it does not. There's a timer, so quickly use the small steps near the edge of the hole in the center to climb up there. Oh, and try not to fall...it's a LOOOONNNG way down :) If you make it in time, and don't fall, you shall have received the Megaton Hammer! Go to your right to find a strange block with a face on it...smash it with the Megaton Hammer and it will fall, creating a tunnel for you. Break the statue with the Hammer to reveal a door. Take care of all the Keese, then smash the strange block with a face. It's a switch, and will cause the floor to transform into a stairway. At the bottom is a switch that will not stay down...Just grab a crate near the start of the room, carry it there, then lay it down on the switch! Smash the stone with a face and you will fall into the room with the maze of fire curtains. The block that fell will serve as a step up to a barred door. There is a switch, but like Navi said, "It's all rusted!" Just whip out your Megaton Hammer and hit it. Now, take a running leap and jump over the gap! Play the Song of Time near the blue block and it will disappear (sorta), revealing a rusted switch. Hit it with your Megaton Hammer, it will un-lock the Goron below. He'll say that the statue near the start of the dungeon has a door behind it...Grab the Small Key in his cell. Now, climb the blue block and exit through the door you entered. See that platform right in front of you? Hop on it and smash the face block with your Hammer. Not only are we at the beginning of the dungeon, we've made a little bridge to the Boss Door! The statue the Goron was speaking of is to the right of the stairs. Smash it to bits with the Hammer, then enter the door behind it. Kill all the creatures in this room to unlock the door. Exit through the door, avoiding the spinning tiles...now you must face the Flare Dancer again! Just check out the section...that starts with a B...ends with an S...After killing him the barred door will be free to open. Also, a chest will drop down, this contains a few bombs. Exit the door, smash the rusted switch with the Hammer to open the cell and rescue the final Goron. Open up the yellow and blue chest to find the...Boss Key! Oh yeah, baby! Go to the door that's in the cell, you're to the left of the stairs at the start. I'm sure you know where to go now...(door, left of stairs...where the King was at the start!). Also, if you want to re-fill your health or your bottles are empty, go to the right of the boss door (you'll need to use the Hookshot target) and smash the pots on the ledge, one of them has a Fairy in it! Now you will fight the mythical dragon, Volvagia. Check out the Boss Section for details on this fight...Take the Heart Container and enter the blue light. Now Darunia, king of the Gorons, and the Sage of Fire, will hand over the FIRE MEDALLION. You are now about 3/4 of the way through the game in terms of getting to the ending sequence. ======================================================================== 7. C O L L E C T I N G T H E W A T E R M E D A L L I O N ======================================================================== ------------------------------------------------------------------------ D E A T H M O U N T A I N C R A T E R ------------------------------------------------------------------------ Items to find: Double Magic Meter After warping from the Chamber of Sages, return to where you entered, but instead of going through, turn left, smash the boulders with your Megaton Hammer, and continue in that direction. Eventually, Navi will go to a group of rocks and turn green. Smash these and go inside; play Zelda's Lullaby on the Triforce Symbol and guess what? Another Fairy Whore will double your Magic Meter, making you even MORE dangerous :) You'll now want to some how make your way to Zora's Domain. The fastest way is to play the Prelude of Time to get to the Market, then walk out and play Epona's Song to call Epona, then run her to Zora's Domain. Or you could just walk down the mountain and get there...Like before, stand on the stone and play Zelda's Lullaby. It'll open. ------------------------------------------------------------------------ Z O R A ' S D O M A I N ------------------------------------------------------------------------ Items to find: Entrance to Ice Cavern This place is a lot different...Instead of flowing water we have frozen ice...SOLID ice...Everything is frozen, even the King. Go behind the King Zora. Once outside, hop on the ice platforms and go in the ice cave...it's to the left, you nut. ------------------------------------------------------------------------ I C E C A V E R N ------------------------------------------------------------------------ Items to find: Map, Compass, Blue Fire, Iron Boots, "Serenade of Water" This level is not exactly a normal area...and it's not exactly a major dungeon...It's a hybrid of sorts. Go forward until you reach your first room. Defeat all of the Freezeerds to open the door. Be careful of the switchblade that encircles the room! Go in the door, now you must collect all of the Silver Rupees. This is fairly simple if it weren't for the rotating knife contraption in the center of the room. Most of them are near the blades, and one is hidden in a grove of icicles, along with a Golden Skulltula. One is near the exit, but you'll need to jump off the platform (just be sure not to land on the blades!). After that, exit through the newly opened door, then follow the hall until you find a large room. Here you get to meet...ICE KEESE! These guys are ridiculously annoying...take them ALL out with your bow and arrow. Go to the torch of blue fire and fill ALL of your Bottles with this. Now, use it on the red ice that is blocking the chest, then re-fill. The Map is inside the chest...Now return to the room with the rotating knife contraption. You'll notice that two parts of the wall are covered in red ice...melt them with blue fire. One of them will lead to a dead-end type room. It contains another torch of Blue Fire. Re-fill, then get the Heart Container and the Compass. Re-fill again, then go into the OTHER passageway that was covered in ice... If you have an IQ of over 50 then this room will be a cinch! All you have to do to collect the Silver Rupees is to push the ice block against the pillars, then hop on. One requires a Bottle of Blue Fire, and what luck, there is a torch of it in the room, but you'll need the block to reach it. Just remember that if you screw up and need the block in a position that is simply impossible to get it there, push if off into the bottomless pits that surround the perimeter of the room, it will return to its original position (well, another one will, at least). Once the door is actually un-locked you'll actually have to make the iceblock start from its original position (push it off the ledge) and then make it go around the entire "circle" of pillars. You know, if you looked up you would see that the pillars around the room form a circle of sorts. :) Climb up to the door...but make sure to have at LEAST two Bottles of Blue Fire. A large block of red ice will block your way...use Blue Fire, obviously. Now you must fight a White Wolfos. This isn't any different from an ordinary Wolfos, he just looks different (and he's a bit more powerful, but not much). The reward for all of this hard work?...the Iron Boots! Then Sheik will come in and teach you the Serenade of Water, which will warp you to Lake Hylia. But don't use it yet. Instead, strap on the Iron Boots and fall down the hole of water behind the treasure chest. If you need any Blue Fire, go back to the room with the giant knife contraption and into the room where you got the Heart Piece and the Compass, there's a torch of blue fire in there. Now exit, and return to Zora's Domain. ------------------------------------------------------------------------ Z O R A ' S D O M A I N ------------------------------------------------------------------------ Items to find: Zora's Tunic Use the Bottle of Blue Fire on King Zora and he will thaw, and then reward your kindness with the Zora Tunic, which will allow you to go underwater without drowning Ahem...Play the Serenade of Water to warp to Lake Hylia, which has not been frozen. ------------------------------------------------------------------------ L A K E H Y L I A ------------------------------------------------------------------------ Items to find: Entrance to Water Temple Equip both the Iron Boots and Zora's Tunic, then plunge into the water. Keep walking and you will, eventually, find the entrance to the Water Temple. Shoot the Blue Switch with the Hookshot to open it up, then walk on in... ------------------------------------------------------------------------ W A T E R T E M P L E ------------------------------------------------------------------------ Items to find: Compass, Map, Longshot, Water Medallion This is one of the most confusing dungeons in the game, so listen very carefully...Put on the Iron Boots and sink to the very bottom. Go in the entrance that has two torches on either side. There you will find Princess Ruto in all of her adult glory (if you thought she looked good as a kid...). First she will talk about how she'll marry you, then she'll tell you that to thaw out Zora's Domain you must beat the Boss of the Temple. She'll float up. Follow her by taking off the Boots. At the very top is a Triforce Symbol on the wall. Play Zelda's Lullaby to lower the water level all the way. But before falling back down, enter the nearby door. Defeat all of the Spiked Balls by using the Hookshot, a treasure chest will appear, inside is the Map! Now return and fall down the hole... There are two ways to light these torches: Shoot an arrow through the already lit torch so it hits the torches, or just use Din's Fire. Either way, the door will open. Kill all the clams by shooting the inside of their mouth with the Hookshot. When they are all dead a chest will appear, inside is a Small Key. Now exit to the main area of this dungeon. If you want some items head to the left passageway. If you just want to continue, go to the other side of the chamber. Climb the block and push the stone as far as it will go. When it drops, use your Iron Boots to drop down and get to the next area. You may want to kill the Tekitite across the room (use arrows). Hit the Diamond Object and a pillar of water will rise, use this to get across the gap. The next area has water that swirls you around...underwater you'll notice a large pipe. When you're near the upper part of it, activate your Iron Boots to fight the currents and fall down there. Now, see the Diamond Object in the Dragon Statue's Mouth? Hit this with the Hookshot, the nearby gate will open. However, to get there you'll need to peg the Hookshot Target on the wall. To easily avoid the clams, take off the Iron Boots and float up to the next room. You'll find a Small Key...return to the Main Area of this dungeon. In the middle of the chamber is a tower, correct? Well, there is a single, locked door at the bottom. Well, you have the Key, don't you?! Inside seems like a dead-end, but it's not. Run to the end of the blocks, then use your Hookshot on the nearby target, it's to your left. Play Zelda's Lullaby near the Triforce Symbol to raise the water mid- way. Notice how the block has also been raised...strap on the Iron Boots and fall down into the secret tunnel that it was covering. At the end is a Diamond Object, hit it with the Hookshot. Actually, that's the only thing you CAN hit it with since it's the only object you can use underwater. Kill the enemies that fall down to un-lock the gate. Inside is a room with a Small Key. Now you have two Small Keys...return to the previous room, the one with the Triforce Symbol, and exit through the only door. Put on your Iron Boots and return to the area where Princess Ruto was (the one with a torch on either side, but they're out now since it was covered with water...obviously). When you get there, take them off and float up. Since the water is only at mid-point you will reach the area with a cracked wall. Bomb it to find another Small Key! Return to the Main Chamber... At the mid-way level (that is, the area where the water is the highest) is a tunnel with a few pots. Follow it, after a few Hookshot targets you'll find a chest covered in a waterpillar. To get rid of it, stand next to it and peg the Diamond Object with an arrow. The timer lasts about three seconds, so you HAVE to be this close. Inside is the Compass! Now return to the Main Chamber... On the other side of the area is a locked door (mid-way level). Un-lock it. Now you have two keys. Stand on the water pillar, you should hear that sound a Tekitite makes when it jumps...MOVE! He'll come crashing down. Kill him. Now, stand on the water pillar, then hit the Diamond Object with your arrow. It will lift you up to another room. Play Zelda's Lullaby near the Triforce Symbol to raise the water to it's highest point. Now, near you is a locked door. Across the chamber from that is a tunnel. Go inside and pull the block until it falls into the little hole. Now, go un-lock that door! This room has no puzzles, just pure ACTION! It's hard to explain, but just drop down to the platform that is moving up and down, then use your Hookshot on the nearest platform that comes down the falls. Then just go up, up, UP! :) At the top is a locked door, and you have one last Key...In the next room there is a Diamond Object in the center. Hit it with your Hookshot, the water will rise, as will the dragon statue across from you. Get over there by use of the Hookshot target on it's belly. Then, turn around and hit the Diamond Object again to lower the water, as well as the dragon statue across from you. Get over there by use of the Hookshot target on the wall. Climb the head, then hit the Diamond Object with your Hookshot to raise the water, as well as the dragon statue across from you. Get there by it's Hookshot Target. Now, hit the Diamond Object to lower the dragon and water. Climb onto of the dragon head, then hit the Diamond Object. Now the dragon statue will raise you to the next area. Kill the Tekitites, then climb over the spikes by using the Like Like as a Hookshot target (took me awhile to figure that out, heh heh). The next room contains Dark Link. Check out the Boss Section for a little spicy gossip...er...details. Go into the now un-locked door to find the...Longshot! Whoop! Whoop! This one can extend TWICE as far as your old, outdated, nasty Hookshot. Go behind the treasure chest to find a blue block, play the Song of Time to get rid of it. Fall into the tunnel it creates. Now you're at the mouth of a river...and in it, as Navi points out, are several vortexes that will suck you in. The best, not to mention safest and fastest, method is to just swim by them! At the end is an eyeball on the wall. Stand on the nearby ledge and peg it with an arrow. Now, the nearby cage will open, revealing a chest. Use it as a Longshot target to get there quickly. Inside is a Small Key. To escape, fall through the hole behind it which leads to an already explored area. Go to the main chamber, I'm sure you know the way... Now we need to get the water level at it's mid-way point. If you forgot how to do that, shut off the computer/TV and bang your head against the wall and repeat "I need a bigger brain, I NEED A BIGGER brain!" Once that is complete, go to the mid-way point of the tower and look for the barred entrance that has an eyeball. Shoot it with an arrow, then quickly pull yourself to the Longshot target. You have to be quick, since it only lasts about five seconds. Once there, you'll find the block you pulled into the little hole from the start of the dungeon. Push it until it stops, then continue to find a Small key in a chest. Now, return to the Main Area! Sink to the bottom and go through the tunnel that leads to a spiked area...I can't give you specific directions, since there's really nothing to look for...just look around at the very bottom, near the impression in the ground. Once there, use your Longshot to clear the spikes. Now, open the once-locked door. You have one more Key left...Trust me, you'll want to kill all the Tekitites in this room. The first four can be lured over with the Longshot - kill the last two with arrows. Now, carefully cross the dangerous water. Next room, defeat all the Stingers. Ok, see the parts of the wall that look funny, near the door you came in, on the platforms? Bomb 'em! Inside both is a secret tunnel with a block inside. Also in this room is a switch that won't stay down...put two and two together and what do you get? Just a hint, it's not five. Push/pull the block onto the switch. The water level will rise, allowing you to exit. You'll probably want to kill the Teketites across the gap (try arrows, genius). Now, hit the switch and use the water pillars as platforms. Through the door is a waterfall that spews out boulders which will push you into a previous room. After a boulder goes by, jump near the waterfall and equip the Iron Boots. Under you go...use your last key to un-lock the last normal door. Inside is the...BOSS KEY! Also, behind it are two pots: they BOTH have Fairies inside. Put them to good use inside your Bottles, afterall, you never know when you'll start sucking :) Exit to the Main Chamber... Raise the water to it's highest point, then walk along the top part of the central tower. You'll spot a Longshot target on a purple statue. Get over there (the pots here also have Fairies). There's the Boss Door...but there's catch. The path to it has three switchblades going back and fourth. Sounds easy to get past, right? Wrong. The hill is tilted at such an angle that you CAN'T stop. You have to press the stick straight the entire time to get through. It won't be easy, but you'll get it sooner or later. Check out the Boss Section to kill the boss and thaw out Zora's Domain! Also, Princess Ruto will now hand over the WATER MEDALLION, as she is also a Sage! ======================================================================== 8. C O L L E C T I N G T H E S H A D O W M E D A L L I O N ======================================================================== ------------------------------------------------------------------------ L A K E H Y L I A ------------------------------------------------------------------------ Items to find: Fire Arrow Now you're standing on an island with a plaque...it talks about firing into the morning sun. Wait until morning and look for the sun to rise and do exactly that; take aim with the bow and fire an arrow directly into the sun. A Fire Arrow will fall down...Now you can collect Fire Arrows throughout the game! They are quite powerful - they explode on contact. ------------------------------------------------------------------------ T E M P L E O F T I M E ------------------------------------------------------------------------ Items to find: "Prelude of Light" Go up to the Altar and Sheik will appear, teaching you the Prelude of Light (assuming this is your first visit back). Now go behind him to find the stone where the Master Sword was. Put the Master Sword back in and you will warp backwards seven years.................. ------------------------------------------------------------------------ K A K A R I K O V I L L A G E ------------------------------------------------------------------------ Items to find: Entrance of Well Walk out of the Market and go to this peaceful town. Now, go to the Windmill and talk to the man. Play the Song of Storms for him, this will drain the well (and really screw up the windmill...). Crawl through the passageway at the bottom of the well and... ------------------------------------------------------------------------ B O T T O M O F T H E W E L L ------------------------------------------------------------------------ Items to find: Map, Compass, Lens of Truth Go through the small passageway. After defeating the Giant Skulltula, go right through the wall. Yep, that's right, through the wall. It's fake, and you'll end up in a new room. Fall into the stream and follow it, starting to your right. Soon you'll find a Triforce Symbol. Stand on it and play Zelda's Lullaby. The water will drain all the way down...now retrace your steps to the room after the fake wall. There is a large alcove in the floor, it has two passages: one is barred, the other isn't. Follow the one that isn't until you reach a new room. Kill 'Dead Hand' to receive...dun dun dun...the Lens of Truth! Use it in this room to find a chest with a Golden Rupee (worth 200!). Explore the rest of the well, there are many interesting things here...But we got the main item. Now exit, I'm sure you know the way. Also, here are the locations of the Map and Compass Map: In the area you appear in when you fall down a hole, where you have to collect Silver Rupees, go to the passageway surrounded by torches and blow the boulders blocking it away. Follow the passageway, being careful of the ReDeads, and you will find a Big Chest! Compass: Follow where the river used to be and use the Lens of Truth constantly. You should eventually find a secret passageway that allows you to get to the Big Chest containing the Compass. You can also see this in the center area, but an invisible hole makes it impossible to from that area. NOTE: For information on anything else in this dungeon, see the FAQ section and Golden Skulltula section. Return to the Temple of Time and take out the Master Sword to travel forward seven years.......... ------------------------------------------------------------------------ K A K A R I K O V I L L A G E ------------------------------------------------------------------------ Items to find: "Nocturne of Shadow", Entrance to Shadow Temple Enter this town from Hyrule Field, NOT Death Mountain. After a cool movie, Sheik will teach you a new song, the Nocturne of Shadow. Play it to warp to the entrance of the Shadow Temple. Now look behind you to see a bunch of unlit torches...Stand in the middle of them and use Din's Fire (You did get that...right? If not, go check out the location of it in the appropriate section...I can wait) to light them all at the same time, forcing the entrance open. ------------------------------------------------------------------------ S H A D O W T E M P L E ------------------------------------------------------------------------ Items to find: Compass, Map, Hover Boots, Shadow Medallion (You're going to NEED the Lens of Truth in this dungeon, unless you know where ALL the invisible things are. If you've never been here and have no idea what I'm talking about, check up a few paragraphs to see how to find it). Go forward and get past the cliff with your Longshot. Use the LENS OF TRUTH HERE! Walk through the face block. Now you're in a room with a lot of faces, use the Lens of Truth to find the one that goes to another hall. Again, use the Lens to find the correct path. Kill the ReDead and Keese and you'll receive the Map! Now go back into the room with the billions of orange faces to find another path. Sooner or later you'll stumble upon the Dead Hand mini-boss. Check out the Boss Section. Now you will receive the Hover Boots! Return to the room with many blue faces and a strange bird statue in the middle... The inscription reads, "Make my beak face the skull of truth...The alternative is a descent into the deep darkness below." Well, whip out the Lens of Truth and you'll find that most of the skull totems in this room are fake...except for one. Grab the statue and point its beak to that one. When done, the nearby door will un-lock. Use your newly found Hover Boots to glide there. There are three ways to go...forward, left, and right. Two are invisible, forward is bombable, at the center is a formidable Beamos. Go left first. You have to collect all of the Silver Rupees while avoiding the spinning blades of the two Death statues. Pretty simple...you get a Small Key for your effort. Now, go through the right passage in the previous room (from where you entered originally, that is). Kill the two Mummies and you'll be rewarded the Compass. Now, go back to the little crossroads and bomb the forward passageway and go through the locked door. Now you have to go through a long hallway. Be careful! Giant Skulltulas will drop from the ceiling with no warning. At the end you'll enter a large room. Dodge the guillotines (sp?) and use the Hoverboots to get to the platform that goes up and down using its chains (you can pretty much ignore the Stalfo if you want...). Now drop down to the next platform by using your Hoverboots when the platform is at its highest. Collect the Silver Rupees to un-lock the door. This is as easy as falling asleep in Algebra class...Go down the hall, now you'll have to go through these falling spiked contraptions. Use your Lens of Truth to spot a block in the wall, use it to get through. When the second platform starts falling on it, switch to the other side to avoid getting hit by the first one (now you've switched from pushing to pulling). At the end it will create a little "ladder" for you to the above area. Use the spiked platforms as bridges to the other side, just be careful, you have to time it right or else you'll be impaled. On the other side is a switch, stand on it to activate a chest on the opposite side. You'll need to use the Hover Boots, obviously. Inside is another Small Key! Now go back outside... Go up the brown, rocky path to the left. Use your Lens of Truth to spot the invisible platforms. Go through the locked door, you may need to use the Hover boots on the last platform, though, since it's moving back and fourth. Inside you can kill the two ReDeads for a Blue Rupee chest. Collect the Silver Rupees by using your Lens of Truth to spot spikes and invisible Longshot targets. You'll need to line yourself up with them, then fire your Longshot in order to retrieve them. One will require to use your Hoverboots in the platform in the corner. When they are all collected the door will open, another room. Go up the stairs and grab a Bomb Flower, then hurl it into the flaming skull. When it explodes the skull will too, and a Small Key will pop out. Pick it up, obviously. To open the door you'll have to defeat all of the Keese in the room. Go back to the previous room. You can see the locked door, but you can't get there...don the Lens of Truth to see the invisible Longshot target. Get there, un-lock the door. In this hall are several switchblades, but there are fans that will try to blow you into them! Put on your Iron Boots to avoid that. After awhile you'll find a gap with a fan across it. Above it is a log, use the Longshot to get over there. Now you'll find a bridge, with fans on either side, and an enemy eyeball that shoots fire. Kill it by shooting an arrow into it when it opens. Now, use the Lens of Truth to find the secret passage in the wall. It's too far away to get to, even for the Hover Boots! Look closely at the fan behind you...when it's at full blast, run off the cliff towards the passage, Hoverboots equipped, and you should make it perfectly! Kill the two mummies for a Rupee Chest, then bomb the pile of dirt near the entrance. Inside of it is an invisible chest, inside of that is a Small Key, which allows you to exit the room! The ladder is too high to reach, so push and pull the block against it to make it reachable. Up it is a boat, get on the Triforce Symbol and play the Royal Song...if you're confused about which one that is, I'd like to how you got this far. The boat will start to go down the river. Along the way you'll fight two Stalfos (just be careful, since all of your actions are exaggerated due to the boat's bobbing). At the end, whether or not they are both dead or not, the ship will start to sink. Jump to the area to your left (if you're facing the front of the ship). Go through the door. This room is a big maze (though the walls are only visible if you wear the Lens of Truth) filled with Floormasters. Don't worry! They can't pick you up, they're on the floor, not the ceiling. There are three doors. One has a bunch of rotating skulls, you can get a few items in there. One has a blood stained floor, use the Lens of Truth to find the invisible Floormaster. Kill it to receive a Small Key. The last has two walls with spikes that will attempt to crush you. Just use Din's Fire to burn them down. Kill the two ReDeads for a few Rupees, then open the yellow/blue chest for the Boss Key. Once you have all the keys you need, return to where you fell off the ship. Look across the chasm and you will see a large statue surrounded by bomb flowers. Take out your Fairy Bow and peg one with an arrow, they will all explode and the statue will fall, making a suitable bridge. Un-lock the door. Now, use the Lens of Truth to spot the invisible platforms, and use the Hoverboots to cross them. Just be careful when you land on a new one, you'll have some momentum and you might fall off, so quickly pull back on the analog stick to avoid that. You now stand at the Boss Door...be sure to leave the Hoverboots on when you enter! Check out the Boss Section for details on this fight... Impa, Zelda's nanny, is awakened as a Sage. You also have the SHADOW MEDALLION! Only one more medallion and we're off to Ganon's Castle. ======================================================================== 9. C O L L E C T I N G T H E S P I R I T M E D A L L I O N ======================================================================== ------------------------------------------------------------------------ G E R U D O V A L L E Y ------------------------------------------------------------------------ Items to find: Entrance to Gerudo Fortress This area can be found to the far west in Hyrule Field. To get across the broken bridge, whip Epona a lot and she'll fly over the large gap. Another way is to use the Longshot on the circle that is on the little piece of cloth that is above the bridge. Explore this area and you can find two Heart Pieces (one behind the waterfall that is feeding the river, and one on a ledge in the canyon; just drop down to get them). According to the boss carpenter, all of his workers have left to the Fortress because, as they said "...working's not cool!" So, continue on, past the tent, and you'll reach... ------------------------------------------------------------------------ G E R U D O F O R T R E S S ------------------------------------------------------------------------ Items to find: Four Carpenters, Gerudo Membership Card Go up and around and let a guard see you and you'll be locked up in a jail cell. Look above the room to see a little notch in the doorway - use your Longshot to pull yourself up there and you'll be looking down on the area. Look straight down and you'll see a doorway to the left...but there is a guard down there. If you walk in front of her line of vision you will be put back in the cell. There are three main ways to get past these. The easiest it to just peg them with an arrow from your Fairy Bow, they will pass out and never wake up. Another is to stun them with your Longshot (they will turn blue like an enemy) and then run up to them and slice them with your sword. Or...find a way around them! Whatever you do, drop down and go through the door directly to your left (on solid earth). Talk to the man in the cell to get the story of why they are locked up...then you'll face a (nice looking) Gerudo Guard! She has dual swords, and she can do moves with them that will make you wet your pants! Heck, they even double as a shield. The best way to get past this tough enemy is to Z-target (obviously) and circle around until she does a lunge, but then sidestep and do a lunge of your on (Z + A). Another good way is to get far away from her (but not so far so you break the lock), then she'll run towards you, then you can sidestep and she'll be facing AWAY from you - commence hacking. If you get hit a few times you'll be captured again, so don't fool around! Once she is defeated she will run away, but not before dropping a Small Key - use this to open the cell. Talk to him and he'll say some more stuff, yada yada, then exit through the exit. Go to Link's left here, through the tunnel. Once inside, head right and watch the guard until she goes around the corner, then quickly run down the hall and turn into the first turn you come to (which is on the right-hand side of the wall). Go around the all and defeat the guard there with an arrow, then go through the door she was guarding. Another cell...it will be exactly as before. Get the key, open the door, then continue on. In this area you should see some vines going down over the wall, climb down them and go through that door. Another cell and another beauty to hack to bits. Rescue the confused carpenter, then exit through the door you came in. Climb up the vines on the wall and go through the door to Link's left. Carefully sidestep around the corner and...ow! Two guards are making their rounds in this small room. Just use a few arrows to take them out. Just don't be too quick to continue, another one is in the nearby hall. If you're in the room and you see her coming, simply get behind something and press R to duck - voila! You're hidden. Anyways, from where you came in, go across and up the ramp, then through the door. Drop down to the lower area, which is to LINK'S right, then go through the door. Oh, before entering, you can get the Heart Piece by grappling to the large chest on the roof (use the Longshot, obviously). Anyways, go through the door. Quickly roll into the box in front of you, then cock your Fairy Bow and get ready to knock out another guard who will be coming around the corner any second. Go forward and save the fourth Carpenter! A woman will come in, and since she thinks you have such great thieving skills, she'll hand over the Gerudo Membership Card, which will allow you to wander about without being hassled! Exit back outside. This area has a lot of fun games to play, so I would stick around and play some (especially the Horse Archery game, you can get there by going to the path behind the Fortress; you'll need Epona to play though. The prize for 1000 points is a Heart Piece, and 1500 grants you a 50 arrow quiver!). You can retrieve the Ice Arrows by going into the Gerudo Training Grounds. This is not needed to complete the game, however. Once you're done with your fun (that rhyme was not intentional, I swear!) walk on over to the large gate. Climb up the ladder that's next to it and talk to the person up there, she'll open the gate for you. ------------------------------------------------------------------------ H A U N T E D W A S T E L A N D ------------------------------------------------------------------------ Items to find: Entrance to Spirit Temple, "Requiem of Spirit" There are two main ways to get over the river of sand. 1) Use the Hoverboots or 2) Get on top of the box and use the Longshot on the box opposite the river. Then just follow the long line of flags. It's easier to do this in the middle of the day, as it's MUCH easier to see where they are. Follow it until you see a stone block, then read the little note there. Use your Lens of Truth and look around, you'll notice a strange Poe...follow her. She'll wander the desert for a few minutes, seemingly going no where. After a bit of this she'll lead you to the entrance of the Spirit Temple. Walk near it, then a little bit away and then Sheik will return to teach you, yeah you guessed it, another song. This time it's the Requiem of Spirit, which will allow you to warp to the entrance of the Spirit Temple anytime. Play the Prelude of Light to return to the Temple of Time. Go inside and travel back seven years...............Now, as young Link, play the Requiem of Spirit to warp to the Spirit Temple. ------------------------------------------------------------------------ S P I R I T T E M P L E ( Y O U N G L I N K ) ------------------------------------------------------------------------ Items to find: Map, Silver Gauntlets Go up the stairs and talk to the woman on the left, it's Nabooru! Eventually she'll tell you to go retrieve the Silver Gauntlets, since she's too big to fit through the small hole. Go in. Kill the Keese and the Armos Statue to un-lock the doors; go through the one on the left. Wow! You have to fight a Stalfos, as a kid! They look huge! After that's defeated, destroy the Flaming Green Skull by firing a Deku Seed at it with your Slingshot when its flame goes out. See the Diamond Object across the chasm? You'll have to hit that with your Boomerang...that's easier said than done. You'll have to be in the right place. When you do hit it a bridge will form. Cross it, and exit through the door. Kill both Anubises by using Din's Fire, or hitting the switch and making them hit the fire that appears, then exit. Collect the easy Silver Rupees to make part of the grating fall to form a bridge to the next area. Either use a Deku Stick on the already lit torch or Din's Fire, but just light the two torches there and a chest will drop down. Inside is a Small Key. Go through the door to return to the area where the Armos statue was. Go through the small hole in the wall and un-lock the door. Destroy the Skulltulas on the wall with your Slingshot, then climb up it. In the next room, kill everything. Then hit the Diamond Object to receive 10 Bombchus! Z-target the boulder on the wall, then let one go! If you're aim is true it will hit the boulder, explode, some light will come out, hit the sun icon, then the door will open, revealing the exit to this room. Push the Armos Statue over the edge so it lands on the switch, un- locking the door. Before going through, though, fall down and walk up to the altar with two torches. Use Din's Fire to light them both and a chest will appear, inside is the Map! Climb the stairs and go through. Go up the stairs to enter another room. First off, kill those damn Beamos! All it takes is one bomb (Bombchus work very well). Then, collect the Silver Rupees using little steps. When you do, one of the torches will become lit. Use a Deku Stick and light all of the torches, you'll receive a Small Key. Then push the gray block with the sun icon on it into the sunlight, this will open up the exit door. Go up the stairs and un-lock that door. Fight the Iron Knuckle until it goes bye bye. Then go through the door, and open the chest...for...the Silver Gauntlets! Then you'll witness Nabooru being captured by the two Witches. Now return to the Temple of Time and get the Master Sword to warp seven years into the future..........Now play the Requiem of Spirit to warp to the entrance of the Spirit Temple. ------------------------------------------------------------------------ S P I R I T T E M P L E ( A D U L T L I N K ) ------------------------------------------------------------------------ Items to find: Compass, Mirror Shield, Spirit Medallion Go up the stairs and turn right. Just look at that huge stone! Now that you have the Silver Gauntlets you can push it forward so it falls into the gap. Kill the Beamos with a Bombchu, then hit the Diamond Object on the ceiling with the Longshot. Go through the left door. Defeat the Wolfos, then play that song you always play when you're on a Triforce when you're on THAT Triforce! A chest will drop down nearby, use the Longshot on it to get there. Open it up to find the Compass. Now return to the previous room and go through the right door this time. Collect all of the Silver Rupees while avoiding boulders! It's so simple, it's pretty pathetic. The door will un-lock and inside you'll find a nasty Like Like and a Small Key. Return to the room with the Beamos and the Diamond Object and open up the locked door. Now run past the Like Like and climb the wall behind him. At the top, use the Lens of Truth to find the invisible Floormaster. Defeat him, then push the large lightbulb thingie (stand next to the wooden handles and it should appear) so the light hits the sun icons, one of them will release a Ceiling Master, so be careful! If you hit the right one the exit will open. Ignore the Armos Statue and run up stairs. See that huge statue in the middle of the room? Look at her left hand, it has a Triforce Symbol on it. Use the Hoverboots to get over there, then play that one song...you know...Zelda's Lullaby you slack jawed yokel! =) A chest will drop on her right hand. You can JUST barely get to it with the Longshot, you have to stand on the very edge of its hand. Inside is a Small Key. Now drop down and use the Longshot target to get back to the main path. Run up stairs and un-lock that door. Destroy all of the enemies in this room to un-lock the door. The Beamos is easy, and the Anubises can be put down with Din's Fire or Fire Arrows. However, if you want to do it the way they intended it to be, hit the switch and run so they hit the fire curtain that appears. Over one of the gaps, Navi turns green: Play the Song of Time to cause a Blue Block to appear. Step on it and one of the Anubises will hit the fire. The switch in the next room will not stay down, so pester an Armos Statue and let it follow you. It should eventually stumble on the switch, giving you just enough time to run through the exit. Run up the stairs...now you'll fight another Iron Knuckle. Your prize is the Mirror Shield, which will allow you to bounce back magical attacks and light. Return to the room where you had to trick the Armos Statue. Bounce the light from the window onto the sun icon. The door will be un-locked. Inside is a Small Key. Use it to un-lock the door in the room before this. Kill the two Beamos with whatever Bombchus you have left, then gaze up at the moving wall. This COULD be hell on earth (er...Hyrule) but you have the Longshot, and you can just hook the uppermost wall and simply pull yourself up there. Go through the door. Stand on the Triforce Symbol and play that one song...then go through the open door. Kill the Torch Slugs, they're so annoying! Now, all the doors in this room are fake, but you must destroy one of them. It's the one to the left of the flame covering the treasure chest. Behind it is an eyeball, peg it with an arrow. This will cause another ice block to appear in front of the one that is above the chest with the flame. Use the Longshot target to pull yourself up there. Hit the switch to extinguish the flame. Inside the colorful chest is the Boss Key. Now exit the room and follow the hallway, go through that door. To open this door you'll have to hit the Diamond Object...but it's behind some bars. Simple! Do a lunge (Z + A) and it'll go down, opening the door. Run inside and destroy all of the enemies. Now, go to where the light bulb statue thingy is. To the left of it, on the wall, is a large rock. Bomb it. If you don't have any bombs, light the previous sun icon for some. Once that rock is down, kill the enemies there. Now we're on the other side of bars, with the Diamond Object, looking in on the previous room. Turn the light bulb statue thingy so it's facing there. Now, go to the first light bulb thingy...shine that down the secret passage you bombed so it hits the second light bulb. Return to that room. Now the light should be reflecting off the large white circle and onto the floor with the chains. Use this reflected light on the sun icon and the floor will lower itself in front of that giant statue from a few rooms ago. The light should still be reflecting itself on the ground...reflect it on the face of the statue and it will, eventually, melt off. Use the Longshot to get over there, and open the Boss Door. If you want to get back to the boss quickly (when you die you start at the start of the dungeon...duh), stand on the chained platform and look to your right, and down. Longshot to the chest down there. Behind it is a rusted switch, hammer it with the Megaton Hammer. Now, a door near here, on the bottom level of the Statue, will open. Go in there and push the large blocks as far as they will go. Now, at the end is a face block. Smash this down with your hammer and you will have created an elevator that you can easily use to return to the statue area...To return to the Chained Platform, use the chains as a Longshot target. When you go through the Boss Door you'll be forced to fight an Iron Knuckle. It turns out to be a brainwashed Nabooru! After the movies, go behind that door and climb the platform to start out the fight... It turns out that Nabooru is the Spirit Sage, and she'll squeeze her power into the SPIRIT MEDALLION. . . . -/\- -=- YOU GOT ALL SIX MEDALLIONS! -=- -/\- . . . Use the Prelude of Light to go to the Temple of Time where you will receive the Light Arrows, which are vital to your quest. You'll also find out who Sheik REALLY is...I won't say, but let's just say it's not a "he" :) (Note: Now go complete all the mini-games, stock up on weaponry, finish the trading sequences, find all the Heart Pieces, get all the magic powers, and do all the secrets in the secret section...do everything to prepare yourself for the final level...the end to this awesome game...) ======================================================================== 10. T O G A N O N H I M S E L F ======================================================================== ------------------------------------------------------------------------ G A N O N ' S C A S T L E ------------------------------------------------------------------------ Items to find: Golden Gauntlets, Final Boss, Zelda, Cool Ending You must destroy each barrier that is feeding the main force field, blocking your path. There are six rooms to go in, each correlating to one of the Medallions. Here they are, in no particular order. The best way is to go around the room is in a counter-clockwise fashion: Forest Barrier - Water Barrier - Shadow Barrier - Fire Barrier - Light Barrier - Spirit Barrier FOREST BARRIER: ------------------ In the first room, stand on the center platform and use Din's Fire to light those torches, then use a Fire Arrow to hit the one above the door. It will un-lock. You can also get a Rupee Chest by killing all of the enemies. You have to collect all of the Silver Rupees, above a bottomless pit, with fans all around. Go to your left, you'll see a fan. Use it with the Hoverboots to get to the platform near the Beamos. Z-target it, then hurl a bomb at it. It should explode, making this room a lot easier. Float down and hit that switch to activate a Longshot target on the previous platform, allowing you to get the Rupee. The last one is on a small pillar, with a fan right in front. Wait for it to die down, then quickly get over there! If you're slow it will start up again, use your Iron Boots to stop from falling off. Go through the next door. Aim at the Forest Barrier (the green ball in the center of the energy) with your Fairy Bow and peg it with a Light Arrow. Saria will awaken and destroy the Forest Barrier. WATER BARRIER: ----------------- It should be called the Ice Barrier...First, destroy all of the Ice Enemies to open the exit. Then bottle some Blue Fire (there's a torch of it in the center of the room, you'll first have to bust the icicles) and use it to melt the Red Ice covering the exit. Re-fill, you'll need it in the next room. This is hard to explain, but I'll try my best. Push the block FARTHEST from the entrance into the hole. You do this by shoving it into the rock near it, then right into the hole. Now, push the first one (nearest to you) into the 1st rock (nearest to you) then the next. Now get behind it and shove it into the wall, where the Red Ice is. If you're confused there are some good .GIFs of it at Gamefaqs (I think...). Now, melt the ice with your Blue Fire, and hit the rusted switch with your Megaton Hammer. You don't need any blocks to escape, just climb up to the door. Aim at the Water Barrier (the blue ball in the center of the energy) with your Fairy Bow and peg it with a Light Arrow. The sexy Princess Ruto will awaken and destroy the Water Barrier. SHADOW BARRIER: ------------------ First, use the chest on the platform to the left (of when you enter) as a Longshot target, inside are some Rupees. Pull yourself back to the entrance, then use the torch on the right (of where you enter) to pull yourself there. If you look across the chasm closely, you'll see a Like Like. When it's near the ledge, hook it and use it as a Longshot target. Kill it. Now, the only way that I know of to get to the next platform is to use your Hoverboots, take a running jump, then right before the ledge, leap, then Hoverboots will take effect. You'll just BARELY make it, but you will. Use the Lens of Truth to find the hidden path to the switch. It's rusted, so you'll need to use your Megaton Hammer. That will open up the exit, but there's one more thing to do. Use your Lens of Truth to see another invisible path, use your Hoverboots to get to the second switch. It will drop a giant chest to where the Like Like was, use that as a Longshot target. Inside are the Golden Gauntlets! These will allow you to lift MASSIVE pillars. Ok, now exit (you'll need to take a running leap to clear the hole in the invisible path). OR...........(better strategy below) Look to your left as you enter and grapple to the small chest using your Longshot, inside you'll find some Rupees. Return to the entrance via the Hookshot target there, then look to your right. You should see a platform with a torch on it. Draw your Bow and Arrow and peg the torch with a Fire Arrow, it will light. You can also use it as a Longshot target and use Din's Fire, but it will be more difficult in the long run. Upon being set on fire, several platforms will appear, forming a bridge to the island with the Like Like. Quickly run/jump across, watching the patterns of the Flaming Green Skull so it won't knock you off into the abyss below, and you'll reach the Like Like. Stun him with the Longshot, then slash him with the sword a couple of times. Try not to get eaten, or else he'll spit you over the edge (NOT GOOD!). Ok, use your Lens of Truth to find an invisible path that goes to a platform below, it has a switch on it. Use your Megaton Hammer to activate it. This will open up the exit. Get back to the Like Like Island, and look to the exit, and peg the torch there with a Fire Arrow. Once it lights, small platforms will drop down to a switch. Use them to get there. Upon activation, a large chest will drop down onto the Like Like Island...but you can't get there, you don't have enough time. So instead, use it as a Longshot target to get back. Open it to find...THE GOLDEN GAUNTLETS! Now you can lift really heavy stuff. Use the torch by the exit as a Longshot target to pull yourself to the exit. Voila! Aim at the Shadow Barrier (the purple ball in the center of the energy) with your Fairy Bow and peg it with a Light Arrow. Impa will awaken and destroy the Shadow Barrier. FIRE BARRIER: ---------------- Have you ever tried this without the Hoverboots? Kinda challenging! Although it's only one room, the Fire Barrier is one of the hardest. You have to collect Silver Rupees above lava (the kind that resets the room and takes away a heart; like a bottomless pit). First off, put on your Goron Tunic, or else you'll only have 2:00 before being scorched to death. The first few are pretty simple, but then it gets tough. Lift the giant pillar (you must have the Golden Gauntlets for this) and it will create an island on the other side. Under the pillar is a Silver Rupee. Now, you first need to get to the island with the Torch Slug. DO NOT use the Longshot target! It's not at the right angle; when you get there you'll fall off. Instead, use your Hoverboots (make sure the Slug isn't near the ledge or he'll push you off). Now, kill the Slug and get the Rupee. Un-equip your Hoverboots, slip into your Kokiri Boots, then jump on the pillar you threw, then get the final Rupee. Even if you do fall in the lava now, the door will still be open (if you collected them all, that is). Longshot to the exit. Richard Says: If you wear your Hover Boots in the room, the main platform will *not* start to sink - this makes it all a lot less frantic! To get to the Slug island easily...Longshot to the exit platform from the central sinking bit, the stand on the edge (change out of your Hover Boots for safety!) then Longshot to the target on the slug platform - if you wait until the slug is out of the way this is easy. Aim at the Fire Barrier (the red ball in the center of the energy) with your Fairy Bow and peg it with a Light Arrow. Darunia will awaken and destroy the Fire Barrier. LIGHT BARRIER: ----------------- To open the door for this you'll have to lift the huge pillar with the Golden Gauntlets. Now, use your Lens of Truth to see the invisible Keese and Skulltulas. Kill them all and a chest will appear, inside is the Small Key that will un-lock the exits. If I were you, I wouldn't bother with the chests around the room...they are either fake and it will sap your health, or are pathetic items (5 arrows, 5 Rupees). Now get ready for one of the hardest things yet...Stand on the Triforce Symbol and play Zelda's Lullaby. Whew, talk about a challenge! [/sarcasm]. Open the chest that falls down, get the Small Key, and exit. You have to collect all of the Silver Rupees in under 60 seconds. There's one in each alcove, two in the central tower, and one on top. To reach that one you'll need to Longshot to the target above it. The next room should have the Light Barrier, but it doesn't. Use your Lens of Truth to find the passage that will lead to it... Aim at the Light Barrier (the yellow ball in the center of the energy) with your Fairy Bow and peg it with a Light Arrow. Rauru will awaken and destroy the Light Barrier. SPIRIT BARRIER: ------------------- You have to collect Silver Rupees. This is actually rather easy, as there are no pits or anything to hinder your way, just a ton of switchblades. For the ones bouncing off the Armors Statues, pull the statue away and it will have enough room to bounce back and fourth slowly, allowing you to get the Rupee without getting hurt. Also, one is in the center of the room, up high. You'll need to kill the Beamos with a bomb, then use the Longshot target to pull yourself up to it. When they are all collected the door will un-lock. Kill those stupid Torch Slugs, they are too annoying and might mess you up. If you don't have any Bombchus with you, just hit the Diamond Object through the bars (you have to do a lunge, Z + A, to get your sword to connect) and a chest will fall down, inside are twenty of these mouse- like contraptions. Send one over the wall, at the farthest Diamond Object. If your aim is true it will explode on it, opening the door. Now, look up. You'll see that a part of the ceiling is covered in spider-web, and there isn't a torch in sight, plus you can't use Deku Sticks as an Adult! Just whip out your Fire Arrows and hit it. Light will beam in. Use your Mirror Shield to bounce the light on the correct Sun Icon (all the others will cause a Ceiling Master to be dropped on you). Aim at the Spirit Barrier (the orange ball in the center of the energy) with your Fairy Bow and peg it with a Light Arrow. Nabooru will awaken and destroy the Spirit Barrier. CENTRAL TOWER: ----------------- With each of the barriers destroyed, the central force field has no energy to power it, and thus disappears. Now go in the Central Tower. Run up the flight of stairs, you don't get anything for defeating all of the Keese. Now you will fight two Dinolfos, a supped up version of the Lizalfos. Use the same techniques and they'll go down in no time. The door will un-lock, allowing you to go up another flight of stairs. At the top you'll do battle with two Stalfos for the Boss Key. Grab it, then continue. At the top you'll fight two Iron Knuckles. Easy enough. Up the flight of stairs...organ music...getting louder...............long flight of stairs......big door....... See the Boss Section for this fight. ESCAPE FROM THE CASTLE: --------------------------- Like Zelda said, with his last breathe, Ganondorf is trying to crush Zelda and you by collapsing the castle. You have 3:00 to escape, and you don't have much time to waste! Just follow Zelda, she'll open up gates and stuff for you. However, about halfway she'll be surrounded by flames and you'll have to fight two Stalfos...better do it quick! At the very end is a ReDead. Just stun it with your Longshot, then exit. Watch as Ganon's mighty fortress blows up! Then, after hearing the strange sounds, go up to the ruins... AND BEYOND...: ------------------ After an awesome movie, which I thought was very well done, you will fight the main boss of the entire game, GANON. This is the most impressive (visually, audio-wise, etc.) moment I've ever seen in this entire game! Beat this mammoth beast and you will be awarded an ending. It could've been better, but hell, at least you don't get a friggin' cake and a "Thank you" screen >=) ...Congratulations... Now all you have to do is beat the entire game from start to finish, with only the three hearts you start out with, without collecting any special items (capacity upgrades, Nayru's Love, Big Goron's Sword, etc.) and with only one bottle. Can ya do it? ======================================================================== 11. G E R U D O T R A I N I N G G R O U N D S ( B O N U S D U N G E O N ) ======================================================================== Ah, yes, the extra dungeon that most people skip until they beat the game. Contrary to popular belief, you can get to the Ice Arrows in the maze of locked doors no matter what path you take. So, here is the most detailed guide to getting every single key on the Internet, period. Map of main hall: Door Maze | | | | ! ! ! ! / \ | | --------------- ------------- start of trials exit of trials ---------------- -------------- | | \ / Entrance ------------------------------------------------------------------------ KEY ONE: ------------------------------------------------------------------------ Go through the left door as you come in from Gerudo's Fortress. Go through the door that is in the Lion's Mouth, this is the start of the Trials. You will face two Stalfos on a sandy area along with a switchblade, and you have only 1:00 to kill them both. Try to keep the fight out of the sand, since it slows you down a tad. Once they are both killed a chest will drop down on the red mat, inside is a Small Key! Head through the door behind it. ------------------------------------------------------------------------ KEY TWO: ------------------------------------------------------------------------ This room is a maze with a lot of fire curtains, along with two holes that spew out an infinite amount of boulders. The Key is not in here, but the exit is barred, so you'll need to collect all the Silver Rupees to open it (and you only get 1:00, so make it snappy). One is at the top of where you enter, use the Longshot to grapple yourself there. Another one is near the exit, again, use the Longshot target. You can see one, but a fire curtain is blocking it, so you'll need to find another path that goes around, avoid the boulders, and grab it! The last two are by the second boulder hole, one under it and another near the cliff. Now, use the Longshot targets to exit this room. In this room you will fight two White Wolfos and two normal Wolfos. Make the fight shorter by using a powered up Spin Slash! When they're all dead a chest will appear, inside are some arrows. Now, the door in here is FAKE and will hurt you if you attempt to open it. See that huge gray block in the wall? If you have the Silver Gauntlets (found in the Spirit Temple) you can move it out of the way. But oh no, the door is barred! Return to the Wolfos area and use your Lens of Truth, you will find an invisible tunnel above the fake door. Use your Longshot to get up there, then trigger the switch. Now the door is un-locked, so go back and enter it (duh). Inside this room, which is a dead-end, are three Like Likes! Stun them with the Longshot then jab them to death. The chest on the altar is FAKE and will freeze you if you try to open it. The chest in the hole has some Rupees, and when you kill all the Like Likes another chest will appear, it has a Golden Rupee (worth 200!). Use the Lens of Truth to find an invisible chest, inside is a Key! ------------------------------------------------------------------------ KEY THREE: ------------------------------------------------------------------------ Return to the room where you battled the Wolfos. Go back into the secret tunnel and head into the door there. Go along the ledge to your right and you'll find a barred door...You'll hear a voice say "Blind the eyes of the statue!" So, drop down to the large statue and shoot each of its eyes with an arrow. The barred door will un-lock, and a chest will drop down, it has the third Key. ------------------------------------------------------------------------ KEY FOUR: ------------------------------------------------------------------------ Now that the barred door is un-locked you can go through...but you can't get back unless you fall into the lava to appear from where you came in or use the Scarecrow's Song. Inside is a chest on some grating...inside is the fourth Key! ------------------------------------------------------------------------ KEY FIVE: ------------------------------------------------------------------------ Go back into the statue room and drop down to the statue, look at the wall and you'll spot a door with a Longshot target near it, so get over there. In this room is a small chest with fire around it, several large statues, and a lot of baddies! First off, kill all the creatures. Besides opening up the exit, you'll get a chest with some arrows inside. Now, use the Megaton Hammer to knock down the statues. One will have an eyeball inside, peg it with an arrow to open up the entrance (just in case you want to go back to something). Another will have a switch, it will stop the flames...for a limited time. So quickly go over to the chest and open it, inside is the fifth Key! ------------------------------------------------------------------------ KEY SIX: ------------------------------------------------------------------------ Exit the room and you'll be in a lava place with a few Silver Rupees. To get the one over your head, use the Longshot target. Two are found on platforms, and the last is being covered in fire. Using your Hoverboots, you can get to a distant island which has a switch, it will put the fire out for a few seconds. When all the Rupees are collected, both exits will be open. However, don't go anywhere yet! On the right side of the room (from the entrance), you'll notice that Navi keeps turning green...play the Song of Time and a few Blue Blocks will appear. Climb them and you'll find a lonely Key on a mat. NOTE: If you take the right path in the maze of locked doors, a side path will take you to this key nearly right away. So, there are two ways to get the Key (an oddity in this game!). ------------------------------------------------------------------------ KEY SEVEN: ------------------------------------------------------------------------ Go back to the lava place. Which exit to take, which exit to take? Try the one on the left wall (coming from the entrance). Play the Song of Time to get rid of the Blue Blocks, then fall into the water and sink down to the bottom using your Iron Boots (obviously). First off, get rid of the group of Shellblades, it will make your life a lot easier. One Silver Rupee is in the middle, near the Switchblade. Three others are in the middle, to reach them simply use the Longshot targets to pull yourself to them (you need to be standing under the Rupee when you use it. Should be easy if you've been to the Shadow Temple...). The last one, which is at the top, requires you to take off the Iron Boots and swim around up there until you can grab it. This is more difficult than it sounds due to the vicious currents. When they are all collected a chest will appear near where you entered, it has a Key in it! ------------------------------------------------------------------------ KEY EIGHT: ------------------------------------------------------------------------ Go back to the lava place. Take the exit that is straight ahead from the entrance. You have to kill two Dinolfos and a Beamos in 1:30. If you've faced the Dinolfos before it shouldn't be too hard, but if this is your first encounter, then prepare to get whooped! Anyways, after everything is done with a chest will appear, it has the eighth Key. Also note that the exit has opened up, so go in. ************************************************************************ Now we are back in the main room (see map near beginning of section). Turn right to head into the Door Maze... LEGEND: D = Locked Door (requires Key to pass) T = Treasure Chest ICE ARROWS = Ice Arrow Chest .--------------. | T | .-------. .--. .----.D| | --> | | D | | .------. ICE | | | | D ARROWS | | | .----------------. | T | | .----------. .---------------------- | D | | T path to Key Six .------------. D| | .-------------------- | | |D | |T | | | | | | | | .------------------. | | D D D T | .---------- -----------. Key enter Nine Area As anyone who has played the game can tell you, this map is not 100% accurate, but this is basically what it is. You're probably wondering where Key Nine is, since I show it on the map. Turn left from the entrance (as shown above). Use the Lens of Truth and you will see an invisible hole in the ceiling, climb the grating to get up there...ta da! A chest with Key # 9. Nine Keys, nine locked doors, no problem whatsoever. With this side-dungeon complete, you can have the awesome Ice Arrows, which inflict twice the damage of a normal sword blow (Master) and will freeze opponents. Besides, the explosion looks very pretty =) That alone is reason enough to get this weapon, hehe... ======================================================================== 12. G R E A T F A I R Y L O C A T I O N S ======================================================================== ------------------------------------------------------------------------ M A G I C M E T E R ------------------------------------------------------------------------ Near Goron City is a strange rock...Bomb it to find a path! Hike up the trail, using the Hylian Shield to avoid the falling rocks, until you get to the summit. To the left of the sign is a rock, blow it up! The Great Fairy will give you your Magic Meter. This is required to beat the game...Now that you have that you can do the Spin Attack with your sword (hold B!) Note: If you do not talk to this Fairy, none of the other Great Fairies will work. When you play Zelda's Lullaby on the Triforce Symbol, nothing will happen. ------------------------------------------------------------------------ D I N ' S F I R E ------------------------------------------------------------------------ Go to Hyrule's Castle grounds (right before the actual castle) and you'll find a sign that says "dead end." Bomb it to find the Great Fairy who will give you Din's Fire. This is required to beat the game. ------------------------------------------------------------------------ F A R O R E ' S W I N D ------------------------------------------------------------------------ Go behind Jabu-Jabu (behind the King Zora) to find a small island with a rock. Bomb it to find a Great Fairy! ------------------------------------------------------------------------ D O U B L E M A G I C M E T E R ------------------------------------------------------------------------ After exiting the Fire Temple, you'll be in the Death Mountain area, look for another bridge. Cross it to find your path blocked by two red rocks, smash them into dust with the Megaton Hammer then follow the path to find another prostitute Fairy. ------------------------------------------------------------------------ N A Y R U ' S L O V E ------------------------------------------------------------------------ Warp to the entrance to the Spirit Temple, walk away and look for two palm trees side by side with a crack down the middle. Bomb it to find another Fairy Whore. ------------------------------------------------------------------------ D O U B L E D E F E N S E ------------------------------------------------------------------------ Get the Golden Gauntlet from Ganon's Castle then exit back to where you received Din's Fire. See that huge pillar? Lift it up and follow the path to find the last Great Fairy. ======================================================================== 13. H E A R T P I E C E L O C A T I O N S ======================================================================== Shown in ()'s: YL = You can only get this Heart Piece as Young Link. AL = Same as above, except with Adult Link. BL = Both Links can attain this. Shown in []'s: Weapon/Item (s) essential to get this. NIN = No Item Needed 1. Lon Lon Ranch (BL) [NIN] : In one of the sheds (way out, behind the horses)is a group of boxes against a wall. Pull/shove on them and they will get out of the way, revealing a small hole... 2. Dodongo's Cavern (AL) [Magic Bean] : When you are Young Link, plant a magic bean (bought from the Beanseller near Zora's River) at the mouth of the cave; in the soft soil. Come back as an Adult and climb the vine that has grown. At the top is a ledge with the Heart! Another, better stategy is to go to the place where you got the Bomb Flower to open up Dodongo's Cavern. Take the bomb and toss it aside, then position your back against the grating where the bomb was. Do a backflip and hold it towards the Heart Piece -- if you were good, you should be now on the area with the Heart Piece, without having to use the bean! 3. Hyrule Field (BL) [Bomb - Golden Scale OR Iron Boots] : Go to your extreme right after exiting the Market...now...you'll see a boulder, some trees, and a wall behind it. Follow the wall around and you'll find a TON of trees. In the distance you'll spot a lonely tree...bomb it, then fall down the hole. Use your Iron Boots to sink to the bottom of the lake. Actually, you can also get down there if you have collected the Golden Scale, which is the only way to get it as Young Link. 4. Hyrule Field (BL) [Bomb] : When traveling to Lake Hylia, blow up the little fenced in area to reveal a hidden area with an enemy. There are several ways to defeat this way, it usually involves bouncing his nut back at him. As a child, this can not be done with the Hyrule Shield, only the Deku Shield. As Adult, it can be done with the Hyrule Shield. You can also use various projectiles, or if you're really quick, your sword. After killing him, he will sell you a Heart for...get this...10 Rupees!! 5. Kakariko Village (YL) [At least 10 Rupees] : Go into the graveyard and ask Dampe the gravedigger to dig a little (Go into a field area, wait until the wolf howls - signaling nightfall - and run into the village, now he'll be out of his hut). Follow him where he goes, and he'll eventually pull out a Heart Piece! Yes, this does take awhile...Only ask for him to dig on the soft soil parts, or else it won't work. It's always random, so you could pay 10 Rupees one time, and 100 another. At least every soft spot, except for two, have Rupees in them, usually a blue or red, so you don't need a huge amount of money to go all the way around the graveyard. 6. Kakariko Village (AL) [Longshot] : When you have acquired the Longshot, come back and use it to reach the roof of the blue roofed-house. Explore and you will find a man who will give you a Heart Piece! Why? Heck, he's insane, who cares! I have also heard several stragedies that say you can get this as soon as you get the Hookshot, but I forget and I'm too lazy to go look. Ok, ok, I'll do it, you heartless demons...later. Actually, you can get on the roof as a CHILD. Just climb up the lookout tower thingy, and get up against the railing farthest from the ladder you used to climb up. Then, look forward using Z and do a side step. Hold it all the way! If you did it correctly you should be dangling on the fence next to the roof...so climb up! 7. Kakariko Village (BL) [Bomb OR Longshot] : After collecting the magic meter atop Death Mountain, talk to the owl and he will drop you on a house in Kakariko Village. Drop down yet again, on the brown object sticking over the cucco pen where the lady is, then go inside to find another Heart Piece. You can also use the Longshot for this, but this will take awhile since you have to be an Adult to do this. The owl-from Death Mountain is much more easier. 8. Kakariko Village (AL) [NIN] : After beating Dampe in the race, talk to him again and re-race him. Get to the finish line in under a minute and he'll reward you with a Heart! You MUST have the Longshot for this. When you're at the end, you'll go through a sort of spiral path. Well, when you enter, look to your right to find two torches...use the Longshot to pull yourself there. You'll only shave a few seconds off your time, but it should be enough if you didn't trip on any of the flames (and if you did, you're screwed). Or....or you could just continuously roll over and over again, this will drastically lower your overall time. Then the above trick could be the icing on the cake (not necessary). 9. Kakariko Village (BL) [50 Golden Skulltula Tokens] : After you collect 50 Skulltula Tokens, come back to the cursed family and talk to the boy; he'll give you a Heart! What a nice guy... 10. Kakariko Village (AL) [Magical Bean] : Plant a magic bean in the corner of the graveyard as a child (see the soft soil?) and then come back as an adult, climb up to retrieve your prize, it's in the crate. Do a roll or bomb it. 11. Kakariko Village (BL) [Sun's Song] : When in the graveyard, pull on the far right (from the entrance) tombstone that is in the row before the large statue where you get the Sun's Song. Go down and kill the ReDead, then play the Sun's Song to get another Heart. I don't see how anyone could find this out without knowing about it beforehand...oh well. 12. Zora's River (YL) [Ocarina of Time - Song of Storms] : Along your travels among the river, you've probably seen a small group of frogs. Get on the log, whip out the Ocarina of Time, and play the Song of Storms. They'll reward you with a Heart, since they loved it so much. 13. Zora's River (YL) [Ocarina of Time - Top Songs] : After getting that Heart, keep playing a bunch of Songs for the frogs (all the ones on the top row in the Quest Statue Screen). Eventually they'll ask you to play their Bug Eating Game [See "Mini-Game" section]. Your reward is, yes, a Heart. 14. Zora's River (BL) [Cucco OR Hoverboots] : Near the entrance to Zora's Domain you've probably spotted a Heart Piece sitting on a ledge just out of your reach...Go to the man who was selling magical beans, then grab a chicken (Cucco) from him. Use it to float to the area with a ladder. Now, climb the ladder and you'll find a Cucco up there. Cross the log and float to it. If you screw up, and the Cucco is in the river, just go into the hole up there, then come back; everything will have reset. You can also use the Hoverboots as an adult. 15. Zora's River (BL) [Cucco OR Hoverboots] : Go to the man who is selling beans and then grab one of his chickens (Cuccos). Before the bridge that leads to Zora's Domain is a large hill, get on it, then face away from Zora's Domain and use the chicken to float to the nearby ledge and you'll automatically collect the Heart Piece. You can also use the Hoverboots if you wish. TIPS FOR ABOVE TWO HEARTS: When you grab the chicken, you find that you will have to throw it over several ledges to get to where you need to go. Well, do so, then quickly climb up. Now this is the hard part, getting the chicken back. Since you were so cruel to it, it won't be so happy, and will run around, frightened. So, Z-target it and strafe around it. Get it against a wall if you can, then grab it. It is possible, so keep trying! 16. Market (YL) [Richard] : One of the ladies in this area has lost a white dog (during the night). Go near the Bazaar and find it, then take it back to the woman, it's the white one, it might be behind the miniature market thing. She'll reward your deed with a Heart! The only question that remains...why does she have a beard? That's not right, I'm sorry, it's just not right. Actually, now that I notice it, several of the women have mustaches...AH! Run! 17. Market (YL) [Bombchu Abilities - 30 Rupees] : Everytime you win the Bombchu Bowling game [See "Mini-Game" section] you get random prizes. If you play for awhile, you'll eventually receive a Heart! This may take awhile, though...and some money. 18. Market (YL) [10 Rupees - Lens of Truth*] : Win the Treasure Chest Game [See "Mini-Game" section] and you'll get a Heart. Almost impossible without the Lens of Truth. Notice how I said "almost". * - HIGHLY RECOMMENDED 19. Lost Woods (YL) [Saria's Song] : Turn left from the entrance from the Kokiri Forest to find a Skullkid atop a stump. Stand on the stump near him and play Saria's Song. 20. Kakariko Village (AL) [Beating Dampe] : In the windmill, look around for a Heart! You have to get this after beating Dampe in the race, then use the windmill platforms to get there. 21. Lost Woods (YL) [Paper - Pen OR Pencil OR Crayon :)] : Go even deeper into the mysterious woods, you'll soon find TWO Skull Kids! They are near the strange object that hangs from the tree. Talk to them and they'll ask you to play your Ocarina as they play their flutes. After the jam session, they'll give you a Heart. This may take awhile. Use a piece of paper to keep track of the notes. 22. Zora's Domain (YL) [Din's Fire AND/OR Deku Stick (get both) : When you first enter this beautiful city, you'll see a waterfall. Go behind it and you'll spot a bunch of torches; unlit torches. Light them, and all the ones nearby, and a treasure chest will drop down...open it, what else? Lighting the torches can be difficult, since you have to be VERY quick on your feet. I suggest standing between the ones in the waterfall, use Din's Fire, then quickly pull out a Deku Stick and get that lit. Then quickly, run along the water that is shallow enough for you to run (it's on the side) and light those others. It always works for me! You can also light the torch above the store using the torch in King's Zora's Room, then quickly (and I do mean QUICKLY) run and light the rest with a Deku Stick. Takes skill to do this before the torches reset. 23. Zora's Fountain (AL) [NIN] : Coming back as an adult, you'll discover that everything has frozen over! Look for a large ice block with a Heart on it...See the nearby platforms? Make like Mario and jump to it, just be careful of the Octorocks nearby. 24. Zora's Fountain (AL) [Iron Boots]: After finding both the Iron Boots and Zora Tunic, submerge yourself in the largest area. Go to the deepest part and you'll find a Heart surrounded by a ton of Green Rupees. 25. Ice Cavern (AL) [Bottled Blue Fire] : Here you'll find a red ice block with a Heart Container inside. Now, go get some Blue Fire in a bottle, come back, then use it on it to melt the ice and claim your treasure! The Heart Piece itself is found in the Compass Room, which is through one of the red ice walls in the room with a helicopter contraption. 26. Death Mountain Crater (AL) [NIN*] : Once inside, explore near the walls and you'll eventually find it. You'll have to climb down from an above area to reach it, but it won't take long. * - Yes, it is possible to do this without the Goron's Tunic. 27. Death Mountain Crater (AL) [Magical Bean - Borelo of Fire] : To get here as a child, play the Borelo of Fire to warp here. In here is a Soft Soil Area. Plant a bean, then return as an adult. Ride it up, up, and AWAY! You'll eventually spot it on a large pillar of rock. 28. Goron City (YL) [Din's Fire OR Deku Stick - Bomb] : On the lowest level of the city are several torches. Light them all and make the thingy turn. Run to the upper section and toss a bomb into it's opening. Ta da! Hopefully a Heart Piece will fall out, along with a few Rupees. If not, try again! It's totally random, so it might not always work. 29. Lake Hylia (YL) [20 Rupees : Catch a big old fish! It has to be exactly 10 pounds, which is the largest you can collect at this time. 30. Lake Hylia (AL) [Golden Scale] : See the lab on the shore? Go inside. If you have the Golden Scale, you'll be able to dive deep into it. The professor will be so amazed he'll hand it over. Iron Boots DO NOT work. 31. Lake Hylia (AL) [Magical Bean] : Plant a bean as a child near the lab, then come back as an adult and climb to the top! Climb up to the lookout tower to find another cute and cuddly Heart, just be careful of the birds. 32. Gerudo Fortress (BL) [Cucco OR Longshot] : Go across the broken bridge either using Epona, or the Longshot, or it may be fixed, but just get to the side with the Carpenter's tent. Now, looking below, you'll see a long ledge against the side of the canyon. Fall down there! You'll lose some health, but what the heck. Kill the Octorocks with your Longshot, then move as close to the giant waterfall as you can. You've spotted the ladder behind the falls, right? Use the Longshot to connect with it and climb up, your prize is a piece of Heart. You can also get down there as young Link if you use a Cucco that is wandering about. 33. Gerudo Fortress (AL) [Longshot] : Exploring the fortress, you've probably seen a large chest on the roof. There are two ways to get there...Play the Scarecrow's Song near it to summon Pierre, then using your Longshot on him, or getting in the correct position and grappling to the chest itself (to see where that particular location is, see paragraph # 4 of the Gerudo Fortress walkthrough). Naturally, inside the chest is the piece. 34. Gerudo Valley (BL) [Cucco OR Longshot] : Go to the first part, the area where you cross the bridge to find the spot with the Carpenter's Tent. Go to the VERY left hand side, and look straight down. You should spot part of a ledge. Drop down, and if you were right against the wall, you should now be on that ledge. Go to the end, near the rock, and look across the canyon. Use your Longshot on the crate, then break it open with either a bomb or roll. Inside is another piece of Heart. As young Link, you can also use the Cucco that is wandering about. 35. Gerudo Fortress (AL) [Epona] : Get over 1,000 points in the Shooting Game [See "Mini-Game" section] and this Heart Piece is yours. Rather easy, don't you think? 36. Spirit Temple [Requiem of Spirit - Magical Bean] : When you get here as young Link, plant a magic bean near the entrance, then come back as an Adult. Ride it up and drop down to the platform in front of the entrance to the Spirit Temple. The last Heart Piece in the game is yours! ======================================================================== 14. GOLDEN SKULLTULA LOCATIONS ======================================================================== I created this on my own, and it took awhile, so you better be grateful...I'm A LOT more detailed. But, I am still assuming you know the areas pretty well. Keep in mind that, besides the dungeons, it needs to be night time for these to appear. In a home in Kakariko Village are a rich, but cursed group of people. They have been turned into spider like creatures by some unknown force. By collecting Gold Skulltula Tokens from Gold Skulltulas you may get certain items by talking to the people who turn back to normal... 10 Gold tokens: Adult's wallet (gives you 200 Rupee capacity) 20 Gold tokens: Stone of Agony (makes your Rumble Pak react to secrets) 30 Gold tokens: Giant's Wallet (gives you 500 Rupee capacity) 40 Gold tokens: Bombchus (20) 50 Gold tokens: Heart Piece 100 Gold tokens: 200 Rupees. You can keep going back to get this! Good source of money, obviously... ------------------------------------------------------------------------ K O K I R I F O R E S T ------------------------------------------------------------------------ CHILD LINK: 1 - Use a Bottled Bug on the soft soil spot that is behind the Shop, one will pop out. 2 - It's on the back of the Know It All Brother's House, you don't need anything special, I think... ADULT LINK: 3 - On the back of the House of Twin's, look up high. You'll need the Hookshot to pick up the token. ------------------------------------------------------------------------ H Y R U L E F I E L D ------------------------------------------------------------------------ ANY LINK: 4 - In front of the entrance to Kakariko Village, there is a lonely tree, near Hyrule Castle. Blow it up and go into the hole that appears. You'll need the Hookshot/Boomerang to collect it, though. 5 - In front of the entrance to Gerudo's Valley is a large rock with a circle of stones around it. Use the Megaton Hammer to blow away the rock, then drop the hole. Get rid of the web with Din's Fire or a Fire Arrow, then get the token (behind the cow). ------------------------------------------------------------------------ H Y R U L E M A R K E T ------------------------------------------------------------------------ CHILD LINK: 6 - In the first area (coming from Hyrule Field) is a house with a ton of pots, some crates, and a guard. Roll into the crates nearest the guard and one of them will contain this Skulltula. ------------------------------------------------------------------------ H Y R U L E C A S T L E ------------------------------------------------------------------------ CHILD LINK: 7 - Play the Song of Storms in front of the tree, the one near where you woke up Talon. Go in the hole, there you go! 8 - When you first enter the area (coming from the Market, where else?) there is a tree RIGHT there, roll into it and a Skulltula will fall out. ------------------------------------------------------------------------ G A N O N ' S C A S T L E ------------------------------------------------------------------------ ADULT LINK: 9 - You've probably spotted the arch, the one that the guard (as young Link) used to be. Well, go behind it, then look at it from where you got Din's Fire/Double Defense. Lo and behold! ------------------------------------------------------------------------ L O N L O N R A N C H ------------------------------------------------------------------------ CHILD LINK: 10 - The house on the left of where you enter, look up and there will be one on the window up there. Requires Boomerang. 11 - This one is pretty simple...Look on the wall near the shack with the cows (where you got a Heart Piece - hopefully). Requires the Boomerang. 12 - On the fence, the one that keeps the horses in, is a large wooden structure. Look on that. 13 - There is only one tree in this area...roll into it (it's past the houses and before the horse corral). ------------------------------------------------------------------------ K A K A R I K O V I L L A G E ------------------------------------------------------------------------ CHILD LINK: 14 - There is a tower near the entrance to the Death Mountain trail, it's on the ladder. 15 - In the graveyard, on the wall, requires Boomerang. The wall that Dampe's house is on, that is. 16 - In the center of town is a construction area (it will eventually become the Archery Mini-Game building). Look on the back of the bricks. 17 - On the outside of the Skulltula house 18 - Coming from Hyrule Field, roll into the tree that is straight ahead, a Golden Skulltula will pop out. You know, the one where the Boss Carpenter/Weird Guy sits against. 19 - On the side of a house, near the entrance to Death Mountain. hen you try to open the door, a note reads something about someone's son not being able to play...? 20 - In the graveyard is a plot of soft soil, let some bottled bugs loose and watch it pop out! ADULT LINK: 21 - On top of Impa's house (the one with a cow and a Heart Piece inside; overlooks the chicken pen). Requires Longshot. ------------------------------------------------------------------------ L O S T W O O D S ------------------------------------------------------------------------ CHILD LINK: 22 - In the area that has a bridge (the one from Kokiri Forest to Hyrule Field) is a soft soil spot, use some bottled bugs. 23 - Another area, with two Deku Scrubs, has some soft soil. Use a buggy! ADULT LINK: 24 - In the soft soil location with two scrubs, use the bean platform to find a ledge with this spider. 25 - In the Sacred Forest Meadow, on the wall, you'll probably hear it beoifre you actually see it (it's not a very tough one!). You need the Hookshot to recover the token it drops. ------------------------------------------------------------------------ D E A T H M O U N T A I N ------------------------------------------------------------------------ CHILD LINK: 26 - Coming from Kakariko Village, you've probably noticed an area of the all (right side) looks like a drum skin. Come back with your bombs and blow it up to find a secret alcove with a you-know-what. You need the Boomerang to collect the token. 27 - Soft soil location at the mouth of Dodongo's Cavern...you need to use a bottled bug, you drooling retard! ADULT LINK: 28 - In the last stretch before the climbable wall (which leads to the summit) are a lot of boulders...smash them with the Megaton Hammer, one is covering up a Skulltula! The strange thing is, it HAS to be nighttime for this to work! Strange... 29 - Remember how you opened up Dodongo's Cavern? Go to where you threw the bomb off the ledge and there will be a rock there, smash it with the Megaton Hammer and a spider will be under it. Same as above. ------------------------------------------------------------------------ D E A T H M O U N T A I N C R A T E R ------------------------------------------------------------------------ CHILD LINK: 30 - Coming from the summit of Death Mountain, roll into the crate near the entrance. 31 - Near the Fire Temple is a plot of soft soil, use a bug (for this one, you'll need to play the Bolero of Fire, since you can't cross the gaps in the bridge without the Hookshot). ------------------------------------------------------------------------ G O R O N C I T Y ------------------------------------------------------------------------ CHILD LINK: 32 - After collecting the bombs, you can blow away the rocks on the upper-most floor. Behind it is a rock maze of sorts. At the end, besides two Purple Rupees, is a crate. Roll into it, or bomb it, and voila! Skulltula! EITHER LINK: 33 - On the center platform, suspended in mid-air by rope, it's on the outside (requires Hookshot as adult, Boomerang and Slingshot as young). ------------------------------------------------------------------------ Z O R A ' S R I V E R ------------------------------------------------------------------------ CHILD LINK: 34 - In front of the entrance to Zora's Domain is a series of platforms. Have you ever gone down there? You've probably said to yourself "If I go don there, I will be swept away by the currents!" *buzz* Oh, I'm afraid that as the INCORRECT answer. Actually, down there, on a ladder, is a Skulltula...along with a few Rupees... 35 - Roll into the one and only tree at the entrance and a Skulltula will magically pop out! ADULT LINK: 36 - In the area here you got the first Heart Container Piece (it has two holes, one is a Fairy Fountain, the other has a single chest and a Gossip Stone). This one is on the wall nearest the hole that is NOT the Fairy Fountain. Requires Hookshot. 37 - Get on the magic bean platform and at the very end it will drop you off at a wooden bridge. Note that you do not actually need to have planted the magic bean for this, it's just a reference. You know, the wooden bridge shortly before the entrance to Zora's Domain? Anyways, after stepping foot on earth, turn left and look up high on the all. Requires Hookshot. ------------------------------------------------------------------------ Z O R A ' S D O M A I N ------------------------------------------------------------------------ ADULT LINK: 38 - At the very top of the frozen waterfall, on the wall. You need to actually get up there where the Zora Mini-Game Salesperson (I'm just making this up as I go along, if you haven't noticed ;)) and blam it, since even the Longshot can't reach it from below. Even when at the top, you need the Hookshot to collect the token it leaves behind. ------------------------------------------------------------------------ Z O R A ' S F O U N T A I N ------------------------------------------------------------------------ CHILD LINK: 39 - You know the log in the water? It seems to serve no purpose...but it does! Get on it and follow it to the end to find a Golden Skulltula on a wall. 40 - On the island behind Lord Jabu-Jabu (the one where you picked up Farore's Wind) is a tree...roll into it. ADULT LINK: 41 - On the island here you picked up Farore's wind is a large, gray boulder. After acquiring the Silver Gauntlets you can pick this up; guess what's under it. ------------------------------------------------------------------------ L A K E H Y L I A ------------------------------------------------------------------------ CHILD LINK: 42 - You know the little island where the Fire Arrows dropped down? The Skulltula you are seeking is on one of them. 43 - Soft soil location in front of the science lab (if you're confused what to do - CONGRATULATIONS! You, sir/madam, or mentally handicapped! Try not to stick a fork in an electrical outlet). 44 - On the back of the science lab, you need to be on the bridge to see it. Requires the Boomerang to get the token it drops. ADULT LINK: 45 - In the science lab is a pool of water. Use the Iron Boots to sink down there, then roll into the crate at the bottom. Ta daaa! 46 - Next to the Triforce Symbol (that's where you appear if you play the Serenade of Water to warp here...) is a tree, use the Longshot to get to the top and find this spider. ------------------------------------------------------------------------ G E R U D O V A L L E Y ------------------------------------------------------------------------ CHILD LINK: 47 - At the start, right next to the board bridge, is a small, miniscule waterfall. Thar she blows! You need the Boomerang to pick up the treasure it drops. 48 - You know those ledges in the canyon, at the start of the HUGE waterfall, where you picked up a few Heart Pieces? Well, there is a soft soil spot don there. Guess what to do next... ADULT LINK: 49 - Look behind the tent where all the Carpenters live; you need the Hookshot to pick up the token, though... 50 - If you haven't found this one, you scare me. Near the entrance to Gerudo's Fortress; look up high. You'll need Mr. Hookshot, as always. ------------------------------------------------------------------------ G E R U D O F O R T R E S S ------------------------------------------------------------------------ ADULT LINK: 51 - In the Horse Archery area, it's on one of the tall targets, you, obviously, need the Longshot. Also note that you would have had to save all four carpenters, since you can't get up there before then (dumb guards...). 52 - If you've explored around the Fortress, you should have found this one by now. An easy way to get over there to actually collect the token it drops is to use the Hoverboots. ------------------------------------------------------------------------ H A U N T E D W A S T E L A N D ------------------------------------------------------------------------ ADULT LINK: 53 - Once you get to the stone structure where your Poe Guide is, go around to the side and fall down the hole. At the bottom of the tunnel is, yes you guessed it, a Skulltula! Unlike most, you can look for this in the middle of the day. Strange... ------------------------------------------------------------------------ D E S E R T C O L O S S U S ------------------------------------------------------------------------ CHILD LINK: 54 - There is some soft soil near the entrance to the Spirit Temple. ADULT LINK: 55 - On a big old boulder near the Fairy Fountain (ride the magical bean platform to get there). 56 - On a palm tree; use the Hookshot to collect it. (The rest are dungeons. Keep in mind that you can see if you've collected all the Skulltulas in the particular dungeon by checking the map. If there is a Golden Skulltula Icon at the top, you have.) ------------------------------------------------------------------------ D E K U T R E E D U N G E O N ------------------------------------------------------------------------ CHILD LINK: 57 - In the room where you press the switch to raise three platforms (you get the Compass here), one of the platforms leads to a small alcove. It's in there. Just don't be too quick to jump, a Giant Skulltula will fall from above, so if you do, you'll be knocked down! 58 - After breaking the first spiderweb you'll be in a water room. If you try to climb out on the vines, you'll notice this one, which is also on the ivy. Use the Slingshot to kill it, then climb the vines to collect the token. 59 - In the same room as above, there is a hole with bars covering it, there it is! You don't need the Boomerang to collect the token, as a lot of people have sad. Just jump from the nearby platform (the one where you press the switch to make the nearby torch light). 60 - In one room you will have to torch a spider web where you will then follow a small tunnel to the highest platform from the water room (see above). One of the spiderwebs seems to go with a dead-end, with a single Deku Baba. But, the dead-end has a strange looking wall...use a bomb and...WAHOO! There you go. Use the Boomerang to collect the token it leaves behind. ------------------------------------------------------------------------ D O D O N G O ' S C A V E R N ------------------------------------------------------------------------ CHILD LINK: 61 - In the hall just right of the main room (area where you must shove a statue onto a switch to keep it down) are several Dodongo Larva...and an odd part of the wall. Before collecting the Bomb Bag, kill a Larva near the wall and hen it dies it will blow it away. Obviously, if you have bombs it's a bit easier. Inside is a room with an Armos Statue; look behind it for this tricky spider. 62 - Remember where you had to blow away a bunch of bombs at once to form a series of stairs to an above area? Same room, up the stairs, on some vines. That was pretty simple... 63 - After going through the Giant Dodongo Head, go through the tunnel, climb the blocks...WAIT! Look on the wall, to your right. There should be a strange part there, bomb it to reveal a door. Inside is an Armos, kill it and it will be behind it. 64 - *GASP* This one actually requires EFFORT! First off, make sure everything is reset in this dungeon (just leave and come back in). Then, in the main room, hop on the elevator platform and go through the door there. Now drop down to the switchblade maze, and climb up the ladder (NOT the one with the blue block). Go across the bridge...now we should be in the room where you had to bomb the pillar to make some stairs...but on the wrong side! Follow the path left, climb the vines against the pillar, and you'll find a Skulltula. Kill it, then grab the token with your Boomerang. This took me ages to figure out... ADULT LINK: 65 - In the hallway with Larva Dodongos, the area where you had to push a statue onto a switch to make it stay down, when Navi flies up to a ledge and turns green, but nothing is there, play the Scarecrow's Song and use Pierre and the Hookshot to get up there. I believe you can take it from there... ------------------------------------------------------------------------ L O R D J A B U - J A B U ' S B E L L Y ------------------------------------------------------------------------ CHILD LINK: 66 - In the room with a switch that raises the water, it's on some vines. Kill it with the Slingshot and then climb up to retrieve it. If you missed this one, I am frightened. 67 - After falling don the hole that the green tentacle was covering, look on the wall, you'll need the Boomerang. 68 - The same as above, except only a few feet away, on the same wall. 69 - All hail 69! In the room before the boss, on some vines. Just kill it with the Slingshot and then collect it... ------------------------------------------------------------------------ F O R E S T T E M P L E ------------------------------------------------------------------------ ADULT LINK: 70 - In the first room, on the vines. Just use your Hookshot to defeat it, then climb up to get the token. 71 - In the main room (with the four torches and an elevator to the Boss Door), on the wall. Hard to miss! 72 - In the plant room where you fell down a well to retrieve a key, you've probably spotted a Golden Skulltula on a wall, but it's just out of reach! The hard way is to come back with the Longshot. The easy way is to use the small chest that is up there as an Hookshot target and pull yourself up there! 73 - Basically, look over the balcony in one of the plant rooms, you'll spot a ledge that can only be reached by dropping down. Voila! Skulltula! 74 - In the final room before the Boss Door, where you rotate the wall, it will be in the alcove with a Giant Skulltula (go inside and scan the wall). Use the Hookshot to get it. ------------------------------------------------------------------------ F I R E T E M P L E ------------------------------------------------------------------------ ADULT LINK: 75 - In the large lava room with a long bridge going across (go right in the first room to find it). The door on the left side of the chamber has a blue block, play the Song of Time to make it form a ladder to the upper area; it's inside. 76 - At the bottom level of the boulder maze. Walk along the all and listen for the familiar "sheeseeh" noise the Skulltula makes. Now, look at the wall, find a weak part, and bomb it! If you're ears are correct, an alcove with a Golden Skulltula should be revealed. 77 - In the room before you get the Boss Key, it has spinning tile enemies and a Like Like, look behind the Like Like. Just be sure not to lose anything :) 78 - On the top level of the boulder maze (second floor you could call it) is a platform way up in the air. Play the Scarecrow's Song and use Pierre as a Hookshot target to get up there! Follow the path to find this tricky Skulltula. 79 - After doing that, continue. Soon you'll end up in the room here you retrieved the Megaton Hammer, you will spot a nearby island in mid-air. Hookshot, anyone? ------------------------------------------------------------------------ I C E C A V E R N ------------------------------------------------------------------------ ADULT LINK: 80 - In the room with the spinning knife contraption (resembles a helicopter blade) are some icicles on the side; smash them with your sword and look up on the wall. I believe a Silver Rupee is behind here, but I'm not sure since I already collected them in this game... 81 - Same little alcove where you got the Heart Piece, across from the Compass...which branches off from the above room (you need to melt the passageway with blue fire; it's covered in red ice! 82 - On the wall in the block puzzle room. Use the Hookshot to clean it off, obviously. ------------------------------------------------------------------------ W A T E R T E M P L E ------------------------------------------------------------------------ ADULT LINK: 83 - Inside the central pillar (need to drain the water to the very bottom first to actually get inside) in the main room, on the ceiling. You'll need to acquire the Longshot first, though, otherwise you can't collect the token it leaves behind. 84 - In the room where there are several platforms going down a waterfall, you can Hookshot to them. On the right-hand side (coming from the main area, at least) is a Skulltula! You need the Longshot, like before. 85 - In the first underground river, the one with vortexes, look on the wall above the second vortex. Use the Iron Boots, then use the Hookshot to kill it and retrieve the token. 86 - Facing the passageway where Princess Ruto used to be, head left and go in that passageway. Blow up the crack in the floor, use your Iron Boots to follow the path, hit the switch to raise the stairs...and come face-to-face with a grate, and the Diamond Object is on the other side. Either use a lunge (Z + A) or a Spin Slash to activate it. Inside the cage is, yes, a Skulltula. 87 - Before collecting the Boss Key you had to sink behind a waterfall, which spewed out boulders. On the wall, behind the falls, is a Skulltula! To avoid getting hit by a boulder, use the Hookshot from the nearby passageway. ------------------------------------------------------------------------ S H A D O W T E M P L E ------------------------------------------------------------------------ ADULT LINK: 88 - In the room with the guillotines (sp?), you will eventually come face to face with a Stalfos. After defeating him, head left instead of right (right leads to the platform on chains). Use your Lens of Truth to find the invisible platforms. In the next room, kill the Like Like and two Keese (piece 'o cake!) to make a door open that has this Skulltula. Just be careful - there is an invisible death statue with blades (use Lens of Truth to see). 89 - In the chamber where you had to use a block to get past falling spikes, explore inside the little cages (they remind me of jails) and you will find one inside. 90 - Before playing Zelda's Lullaby to make the large ship move, get as close to the front as possible and look slightly to your left, you should spot a Skulltula across the way. Use you can either use the Scarecrow's Song to get over there, or just use your Longshot to kill the Skulltula; either way is fine. 91 - Behind the rotating, blue flaming skulls (kinda hard to forget about that!). 92 - Behind the second set of flaming skulls near the end in the room with invisible walls, right after the ship sinks ------------------------------------------------------------------------ S P I R I T T E M P L E ------------------------------------------------------------------------ CHILD LINK: 93 - In the room where you had to push the Sun Icon on a block into the sunlight, go through the exit that leads to the Iron Knuckle. Go forward a bit, then turn around and look above the door. Use the Boomerang, obviously. 94 - Go through the small hole at the very beginning (the one where Nabooru was) and then go through the right door. This Skulltula is across the chasm and on the grating; use the Boomerang. 95 - After crawling through the second tunnel, and going through the locked door, climb the wall (you might want to take out any would-be- threats with your Slingshot), then turn around and you'll be eye-to-eye with a Golden Skulltula. ADULT LINK: 96 - In one room you must collect Silver Rupees in alcoves while avoiding boulders. One of the alcoves is plugged up with a blue block; play the Song of Time to make it disappear. Now, take a wild guess at what's inside...hint: It's not money, but it's almost as dirty! 97 - In the large chamber with the huge statue (the head containers the Boss Door), go up the stairs and play the Scarecrow's Song to lure Pierre out of hiding, then use him to grapple to a small ledge. Lookie at 'dat! ------------------------------------------------------------------------ B O T T O M O F T H E W E L L ------------------------------------------------------------------------ CHILD LINK: Why did I save this one for last? Because you have to go through Hell to collect the Golden Skulltulas! Instead of a regular list, I will actually present a mini-walkthrough. So, listen up, and follow these directions very carefully...and make sure you have the Lens of Truth, else you'll be lost and confused (I mean more than you are now), so when I say "invisible", it means to use it, obviously. Here we goooo: From the entrance, go through the small hole in front of you. Kill the Giant Skulltula and run right through the invisible wall. Go around the pit in the floor and turn right, and follow where the river used to be. Look on the left-hand side wall, eventually you will find an invisible alcove with a small chest - inside is a Small Key! Grab it, then return to the main area (all you have to do is backtrack a bit), just keep following where the river USED to be. Soon you'll find another invisible alcove in the wall, it's a little bit before the first turn in the river (which is to the right). Inside is a small chest - inside of that is a Small Key! Follow the path around, eventually you'll do a loop and find a Like Like inside a cage...and inside is a Skulltula! But that's later. Across from the cage is a wall you can walk through, do so. Walk straight across the room, but make sure not to fall down the invisible pit in the center (it's where all the blood is). You'll come into a hallway, just keep going straight. You'll come to some grating, fall down, go through the grating, climb the wall, and go through the door there, you can also open the small chest for a Heart. Now, in this room are several coffins, a torch next to each, and a few lit ones. Use your Deku Stick to light the torches and the coffin they are next to will open, revealing enemies and a few items. But, the one on the left row, farthest from the entrance has a Small Key inside! Collect it, naturally, and fight your way out of this room (each coffin you opened just released more Keese and Gibdos, which is a small price to pay). Go down the grating, through it, climb the vines on the opposite side, and go through the wall in front of you. We're now back in the room with a bloodstained floor. There should be a locked door to your left...go inside! There is a Deku Baba, stun it with your Boomerang, then kill all the flying pots by using your shield, then kill the Deku Baba. There's the Golden Skulltula, on the wall. Defeat it with your Slingshot, then collect the token it leaves behind with your Boomerang. Leave the room the way you came in. Turn left, on the other side of this chamber is another locked door. Before doing anything, destroy all of the Keese in this room! Just Z- target and wham on them with whatever you got...I like the Boomerang myself. Now, it looks like there is no way to get to the nearby alcove, but there is an invisible path you can take to get there (Use the Lens of Truth, genius). Inside the alcove is another Golden Skulltula! Only one more to go...exit the room. Turn to your extreme left and go through the wall, we're back in the river place again! Go left again and you'll come to another one of those face paintings that give you clues if you Z-target them. Just be careful near this one - there is a hole under him. Turn right, past the face, and you'll be in front of a hole, crawl through and go through the door there. First off, use your Lens of Truth to spot the invisible holes in the room, then Z-target the Keese and throw the Boomerang at them, this is easier than using the Slingshot. Then, kill the Beamos in the center by Z-Targeting it and tossing a bomb it's way (A Bombchu also works quite well). Then make your way through this room, avoiding the pits (the chest in this room has some Rupees, or a Deku Shield if you lost yours). Aiiiiah! You're inside of a cage, with a Like Like! Scary stuff. Quickly paralyze it with your Boomerang, then do a lunge (Z + A), another good whack will put it down for good. Open the chest for some Rupees and...wait...what's that I see? THE LAST GOLDEN SKULLTULA! I'm sure you can take it from there.....wait, you want to exit this hellish place?! Well, I can't blame you, to be honest. So go back to the previous room and fall down the pits. Blow away the rocks with the nearby bomb flowers and then run into the next room, which should be large, have a few boards in green soup (which will harm you if you swim in it) and a single ReDead. Collect the Silver Rupees, then climb the ladder. You'll collect another. Keep climbing...at the very top is a barred door, and the last Silver Rupee. It will swing open once you collect it. Go inside, then use your Lens of Truth to find the exit to this seemingly dead-end. Now, we're back in the main area! Whoohoo! ======================================================================== 25. F R E Q U E N T L Y A S K E D Q U E S T I O N S ======================================================================== Q: In the Bottom of the Well, in the area with the green slime and Silver Rupees (The area you appear in when you fall down a hole)...Well, I noticed a bridge of somekind going over a tunnel. How do you reach it? A: Ah, yes! I knew I forgot something. OK, here it goes. Go to the center area, where there are two locked doors, and fall down the invisible hole in the center of the room (it's covered by blood). You'll fall on the bridge...Your prize? About five or six blue Rupees. ------------------------------------------------------------------------ Q: I went right instead of left in the key maze, on trying to get the Ice Arrows and I just need one more key...did I just totally screw up? A: No. There are nine locked doors and nine keys to find -- you do the math! Look in the Gerudo Training Ground Section for a very detailed guide on this. If you can't beat it after that, you're just plain stupid, I'm sorry. ------------------------------------------------------------------------ Q: When I try to get past this block, it says "Only the one with silver hands may pass." Huh?! A: You need the Silver Gauntlets to get past this. ------------------------------------------------------------------------ Q: I tried to learn Epona's Song, but Malon just says that her "mother made this song." What am I doing wrong? A: Show her the Ocarina, this goes for anytime you are attempting to learn a song. ------------------------------------------------------------------------ Q: How do you open the gate that is inside the little room in the Kakariko Graveyard? A: Kill all of the bats. ------------------------------------------------------------------------ Q: Is there a way to use masks as an Adult? A: No. ------------------------------------------------------------------------ Q: Where do you receive magic to use spells? A: On top of Death Mountain. ------------------------------------------------------------------------ Q: Where in the @#$! is the Golden Scale? I've looked everywhere! A: Catch a 15+ pound fish. You can only do this as an adult, though. ------------------------------------------------------------------------ Q: What's the point of the bugs? A: You can sell them to the guy who is on his knees in various towns, and you can put them in soft dirt to get a Gold Skulltula! ------------------------------------------------------------------------ Q: Where do I get bugs? A: You can find them under rocks. but you can also buy them from certain stores... ------------------------------------------------------------------------ Q: Can you beat that one guy in a race?! I've tried everything! A: Nope. ------------------------------------------------------------------------ Q: Ok...I have the broken Sword. Now what? A: Give it to the giant Goron on top of Death Mountain. ------------------------------------------------------------------------ Q: I gave the broken sword...I gave it to the giant Goron...nothing happened. A: Not the one in the city, the one ON TOP of Death Mountain! ------------------------------------------------------------------------ Q: How do I know if I collected all the Gold Skulltula Tokens in a dungeon or area? A: Look at the map, if you collected them all there will be a Gold Skulltula face at the top. Same thing for anywhere outside a dungeon, look at the map. ------------------------------------------------------------------------ Q: How do I get past this blue block? A: Play the Song of Time. ------------------------------------------------------------------------ Q: How do I get past the sealed block at the bottom of the well? A: Play the Song of Storms as a kid to the man in the Windmill. ------------------------------------------------------------------------ Q: WHAT ARE THE STONES WITH ONE EYE FOR?!?!? A: Check out the secrets Section...it's just for fun. ------------------------------------------------------------------------ Q: I try to cross the broken bridge in Gerudo Valley with the Longshot, but I fall off the second I get there. How do I get across without Epona? A: Aim at the sign with the circle above it. This took me awhile to figure out...stop laughing... ------------------------------------------------------------------------ Q: Is there a way to stop the Giant's Knife from breaking? A: No, it's just an expensive piece of crap, to be frank. ------------------------------------------------------------------------ Q: When fishing, I have this HUGE fish follow my line everytime I cast, but he won't bite it! What can I do? A: You have to wiggle it (analog stick and/or B). Not too fast, not too slow...this is the best way to do it. Don't forget, the best time to fish is in the morning and late at night! Then the fish will almost ALWAYS bite! ------------------------------------------------------------------------ Q: Where are the Golden Gauntlets? I've scoured Ganon's Castle... A: In the Shadow Temple Barrier (purple icon). Go across the room, drop down to the second switch, then Longshot to the chest that drops down. ------------------------------------------------------------------------ Q: How do you beat the runner? A: You can't...hey...haven't I answering this before?! :) ------------------------------------------------------------------------ Q: Why did Nintendo put the runner in if you can't beat him? A: Because they're cruel, rich tyrants who want to tease little kids. Er...because they could. ------------------------------------------------------------------------ Q: I beat Zelda in under 40 hours, the first time. Do you believe me? A: Yeah...what guide did you use? ------------------------------------------------------------------------ Q: I beat Zelda in under 15 hours, with everything, the first time. Do you believe me? A: No, because it is pyschically impossible to do everything there is to do in Zelda in under 15 hours because the game is really that huge. ------------------------------------------------------------------------ Q: Are you making up some pointless, yet slightly funny questions to make your FAQ larger? A: Now, whatever gave you THAT idea? ------------------------------------------------------------------------ Q: I got a cow. A: Good for you. ------------------------------------------------------------------------ Q: Alrighty, so I beat the game from start to finish with only three hearts and only one bottle, without anything extra (e.g. upgrades, Nayru's Love). Do I win a prize? A: Hrm, lemme think...NO! Well, except your own self-satisfaction of course. ------------------------------------------------------------------------ Q: Help! I lost my Deku Shield! A: Either you got ate by a Like Like or you were burnt. Kill the Like Like to get it back, or buy/find a new one. ------------------------------------------------------------------------ Q: 1 + 1 =...2?!?!? A: Last time I checked. But, I haven't checked in awhile, so they might have changed it. Now that I think of it, I've never used this information in my life. Go away, you sadden me. ------------------------------------------------------------------------ Q: In the Fire Temple, the room with the moving fire pillar, I can't jump to the locked door on the ledge. What's the secret? A: If you hold the stick all the way you should do it perfectly. Are you mentally deficient? ------------------------------------------------------------------------ Q: How do you learn the Song of Storms? A: You mean besides checking the appropriate section? Sigh...Go to the windmill in Kakariko Village as an adult, and show the man your Ocarina and he'll have some flashbacks and teach you the song for no good reason. ------------------------------------------------------------------------ Q: Can I HTMLize your FAQ? A: No, if you do I'll be forced to take legal actions against you. ------------------------------------------------------------------------ Q: What's the biggest fish you can catch? A: 36 pounds, if my faulty memory can serve me correctly (and I know for a fact that it can't). ------------------------------------------------------------------------ Q: What is the most you can hold for each weapon? A: Deku Seeds - 50 Deku Nuts - 40 Arrows - 50 Bombs - 40 Deku Sticks - 30 Whahay! ------------------------------------------------------------------------ Q: Where is the Spirit Temple? A: At the end of the Haunted Wasteland. ------------------------------------------------------------------------ Q: Where is the Fairy Bow? A: In the Forest Temple. ------------------------------------------------------------------------ Q: Where is the Megaton Hammer? A: In the Fire Temple. ------------------------------------------------------------------------ Q: Where are the Silver Gauntlets? A: Besides in my FAQ? Well, the Spirit Temple as a child, yes. ************************************************************************ Q: Where is the Mirror Shield? A: Spirit Temple. ------------------------------------------------------------------------ Q: Where are the Golden Gauntlets? A: Ganon's Castle; the Shadow Barrier...that's the purple one. ----------------------------------------------------------------------- Q: In the Ice Cavern, in the room where you slide the ice blocks around, I noticed several Red Rupees floating in the air. How do I reach them? A: Finally, a question worth answering. Get in the little alcove with the torch of Blue Fire and play the Song of Time, and several blue blocks will appear out of no where to lead you up there. ------------------------------------------------------------------------ Q: In the Shadow Temple, the locked door that leads to the black room with the Boss Door, there are several high platforms with hearts. How do I reach them? A: To reach the first one, play the Song of Time, which will make a block so you can climb. Once up there, play the Scarecrow's Song from that position to reach the highest one. ------------------------------------------------------------------------ Q: Also in the Shadow Temple, how do I reach the hearts in the room with the invisible spinning statue of death? A: Play the Song of Time... ------------------------------------------------------------------------ Q: Dark Link is pretty easy, all you have to do is swing your Megaton Hammer at him. Why didn't you mention that? A: Because it has NEVER worked for me, he just blocks it with his shield. ------------------------------------------------------------------------ Q: What about the Big Goron Sword on Dark Link? A: Yes, that does make it easier, because all you have to do is swing it at him. Since it is so big, he really can't defend himself quickly enough. ------------------------------------------------------------------------ Q: I've noticed I can Z-target . What the Hell is it there for? A: There are several things in Zelda you can Z-target for no apparent reason, and I suppose it's because they never were able to finish it off before it was released. That's my best guess... ------------------------------------------------------------------------ Q: How do I return Zora's Domain back to normal? I beat the game, and it's still frozen. A: Again, the creators simply didn't have the time to do that. Wouldn't that have been neat, though? ------------------------------------------------------------------------ Q: I beat the game, but when I return Ganondorf still rules. Huh? A: For the third time, they simply did not have enough time to do that, it would have taken at least a month to enter all new messages and configure all of that crap. ------------------------------------------------------------------------ Q: When I start up a file, I see the amount of spiritual stones, hearts, medallions, and my name, but I also see a number. What is this number? A: You obviously have never played a Zelda game in your life. That is the amount of times you have died! Of course, it won't get recorded if you die and then hit the "off" or "reset" buttons. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *